private void RenderPathUnderManualConstructionWhenUsingTileConnections(ObjectPlacementPath path, ObjectPlacementPathTileConnectionSettings tileConnectionSettings) { List <ObjectPlacementPathTileConnectionGridCell> tileConnectionGridCells = path.TileConnectionGridCells; ObjectPlacementPathManualConstructionRenderSettings renderSettings = path.RenderSettings.ManualConstructionRenderSettings; var tileConnectionYOffsetVectorCalculator = new ObjectPlacementPathTileConnectionYOffsetVectorCalculator(); // Loop through all tile connection grid cells. Each cell will give us access to all the information // that we need to perform the rendering operation. foreach (ObjectPlacementPathTileConnectionGridCell tileConnectionGridCell in tileConnectionGridCells) { // Use the cell to access the tile connection stack. If the stack is overlapped by another stack // or if no boxes exist in the stack, we can move on to the next cell. ObjectPlacementBoxStack tileConnectionStack = tileConnectionGridCell.TileConnectionStack; if (tileConnectionStack.IsOverlappedByAnotherStack || tileConnectionStack.NumberOfBoxes == 0) { continue; } // Calculate the Y offset vector which applies to all tiles in the current stack and then render each // box which resides inside the stack. Vector3 tileConnectionYOffsetVector = tileConnectionYOffsetVectorCalculator.Calculate(tileConnectionSettings.GetSettingsForTileConnectionType(tileConnectionGridCell.TileConnectionType), path); for (int boxIndex = 0; boxIndex < tileConnectionStack.NumberOfBoxes; ++boxIndex) { // If the box is hidden, we can move on to the next box ObjectPlacementBox placementBox = tileConnectionStack.GetBoxByIndex(boxIndex); if (placementBox.IsHidden) { continue; } // Retrieve the box and apply the Y offset vector. The render the box. OrientedBox orientedBox = placementBox.OrientedBox; orientedBox.Center += tileConnectionYOffsetVector; GizmosEx.RenderOrientedBoxEdges(orientedBox, renderSettings.BoxBorderLineColor); } // We have to take tile connection extrusion into account, so we will need to retrieve the extrusion // boxes and render those too. List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(tileConnectionGridCell); foreach (OrientedBox extrusionBox in extrusionOrientedBoxes) { GizmosEx.RenderOrientedBoxEdges(extrusionBox, renderSettings.BoxBorderLineColor); } } }
public List <ObjectPlacementData> Calculate() { if (!ValidatePlacementDataCalculationConditions()) { return(new List <ObjectPlacementData>()); } _allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForPathPlacement; List <ObjectPlacementBoxStackSegment> allPathSegments = _path.GetAllSegments(); float objectMissChance = _path.Settings.ManualConstructionSettings.ObjectMissChance; bool usingSprites = _path.Settings.TileConnectionSettings.UsesSprites(); var tileConnectionDetector = new ObjectPlacementPathTileConnectionDetector(); var tileConnectionRotationCalculator = new ObjectPlacementPathTileConnectionRotationCalculator(); List <ObjectPlacementPathTileConnectionGridCell> tileConnectionGridCells = tileConnectionDetector.Detect(_path, _tileConnectionXZSize); if (tileConnectionGridCells.Count == 0) { return(new List <ObjectPlacementData>()); } List <Prefab> tileConnectionPrefabsExceptAutofill = PathObjectPlacement.Get().PathSettings.TileConnectionSettings.GetAllTileConnectionPrefabs(true); List <Vector3> tileConnectionWorldScaleValuesExceptAutofill = CalculateWorldScaleForAllTileConnectionPrefabsExceptAutofill(PrefabQueries.GetTransformsForAllPrefabs(tileConnectionPrefabsExceptAutofill), PrefabQueries.GetHierarchyWorldOrientedBoxesForAllPrefabs(tileConnectionPrefabsExceptAutofill)); List <Vector3> tileConnectionOffsetsExceptAutofill = CalculateOffsetsForAllTileConnectionsExceptAutofill(); var objectPlacementDataInstances = new List <ObjectPlacementData>(allPathSegments.Count * 10); foreach (ObjectPlacementPathTileConnectionGridCell tileConnectionGridCell in tileConnectionGridCells) { ObjectPlacementPathTileConnectionType tileConnectionType = tileConnectionGridCell.TileConnectionType; ObjectPlacementBoxStack tileConnectionStack = tileConnectionGridCell.TileConnectionStack; if (tileConnectionStack.IsOverlappedByAnotherStack) { continue; } Prefab tileConnectionPrefab = tileConnectionPrefabsExceptAutofill[(int)tileConnectionType]; Quaternion tileConnectionRotation = tileConnectionRotationCalculator.Calculate(tileConnectionGridCell); Vector3 tileConnectionWorldScale = tileConnectionWorldScaleValuesExceptAutofill[(int)tileConnectionType]; Vector3 tileConnectionOffset = tileConnectionOffsetsExceptAutofill[(int)tileConnectionType]; for (int stackBoxIndex = 0; stackBoxIndex < tileConnectionStack.NumberOfBoxes; ++stackBoxIndex) { ObjectPlacementBox box = tileConnectionStack.GetBoxByIndex(stackBoxIndex); if (box.IsHidden) { continue; } if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true)) { continue; } var objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, box.Center, tileConnectionWorldScale, tileConnectionRotation); objectPlacementData.WorldPosition += tileConnectionOffset; objectPlacementData.WorldScale = tileConnectionWorldScale; objectPlacementData.WorldRotation = tileConnectionRotation; objectPlacementData.Prefab = tileConnectionPrefab; objectPlacementDataInstances.Add(objectPlacementData); } // Apply extrusion if necessary if (!usingSprites) { List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(tileConnectionGridCell); foreach (OrientedBox extrusionBox in extrusionOrientedBoxes) { if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(extrusionBox, true)) { continue; } var objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, extrusionBox.Center, tileConnectionWorldScale, tileConnectionRotation); objectPlacementData.WorldScale = tileConnectionWorldScale; objectPlacementData.WorldRotation = tileConnectionRotation; objectPlacementData.Prefab = tileConnectionPrefab; objectPlacementDataInstances.Add(objectPlacementData); } } } ObjectPlacementPathTileConnectionSettings tileConnectionSettings = _path.Settings.TileConnectionSettings; if (tileConnectionSettings.DoesAutofillTileConnectionHavePrefabAssociated()) { objectPlacementDataInstances.AddRange(GetPlacementDataForAutofillTiles(tileConnectionGridCells[0].ParentGrid)); } return(objectPlacementDataInstances); }
private List <ObjectPlacementData> GetPlacementDataForAutofillTiles(ObjectPlacementPathTileConnectionGrid tileConnectionGrid) { Prefab autofillPrefab = _path.Settings.TileConnectionSettings.GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType.Autofill).Prefab; OrientedBox autoFillPrefabWorldOrientedBox = autofillPrefab.UnityPrefab.GetHierarchyWorldOrientedBox(); Vector3 autofillPrefabBoxSize = autoFillPrefabWorldOrientedBox.ScaledSize; Plane extensionPlane = _path.ExtensionPlane; float objectMissChance = _path.Settings.ManualConstructionSettings.ObjectMissChance; bool usingSprites = _path.Settings.TileConnectionSettings.UsesSprites(); var tileConnectionScaleCalculator = new ObjectPlacementPathTileConnectionScaleCalculator(); var tileConnectionYOffsetVectorCalculator = new ObjectPlacementPathTileConnectionYOffsetVectorCalculator(); Vector3 worldScale = tileConnectionScaleCalculator.CalculateWorldScale(_tileConnectionXZSize, autofillPrefabBoxSize, autofillPrefab.UnityPrefab.transform, _path); Vector3 yOffsetVector = tileConnectionYOffsetVectorCalculator.Calculate(_path.Settings.TileConnectionSettings.GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType.Autofill), _path); List <ObjectPlacementPathTileConnectionGridCell> autoFillTileConnectionGridCells = tileConnectionGrid.CreateAndReturnAutofillTileConnectionCells(); if (autoFillTileConnectionGridCells.Count == 0) { return(new List <ObjectPlacementData>()); } // Note: All autofill tiles have the same rotation. Quaternion worldRotation = (new ObjectPlacementPathTileConnectionRotationCalculator()).Calculate(autoFillTileConnectionGridCells[0]); var objectPlacementDataInstances = new List <ObjectPlacementData>(autoFillTileConnectionGridCells.Count); foreach (ObjectPlacementPathTileConnectionGridCell autofillGridCell in autoFillTileConnectionGridCells) { if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } Vector3 cellPosition = tileConnectionGrid.CalculateCellPosition(autofillGridCell.CellIndices); Vector3 cellPositionOnPathExtensionPlane = extensionPlane.ProjectPoint(cellPosition); OrientedBox tileOrientedBox = new OrientedBox(autoFillPrefabWorldOrientedBox); tileOrientedBox.Center = cellPositionOnPathExtensionPlane + extensionPlane.normal * (usingSprites ? 0.0f : autofillPrefabBoxSize.y * 0.5f); tileOrientedBox.Rotation = worldRotation; tileOrientedBox.Scale = worldScale; if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(tileOrientedBox, true)) { continue; } var objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(autofillPrefab, tileOrientedBox.Center, worldScale, worldRotation) + yOffsetVector; objectPlacementData.WorldScale = worldScale; objectPlacementData.WorldRotation = worldRotation; objectPlacementData.Prefab = autofillPrefab; objectPlacementDataInstances.Add(objectPlacementData); // Apply extrusion if necessary if (!usingSprites) { List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(autofillGridCell); foreach (OrientedBox extrusionBox in extrusionOrientedBoxes) { if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance)) { continue; } if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(extrusionBox, true)) { continue; } objectPlacementData = new ObjectPlacementData(); objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(autofillPrefab, extrusionBox.Center, worldScale, worldRotation); objectPlacementData.WorldScale = worldScale; objectPlacementData.WorldRotation = worldRotation; objectPlacementData.Prefab = autofillPrefab; objectPlacementDataInstances.Add(objectPlacementData); } } } return(objectPlacementDataInstances); }