// Works only when the Read/Write enabled flag is set inside the sprite texture properties. // Otherwise, it will always return false. public static bool IsPixelFullyTransparent(this SpriteRenderer spriteRenderer, Vector3 worldPos) { Sprite sprite = spriteRenderer.sprite; if (sprite == null) { return(true); } Texture2D spriteTexture = sprite.texture; if (spriteTexture == null) { return(true); } Transform spriteTransform = spriteRenderer.transform; Vector3 modelSpacePos = spriteTransform.InverseTransformPoint(worldPos); Vector3 projectedPos = new Plane(Vector3.forward, 0.0f).ProjectPoint(modelSpacePos); Box modelSpaceBox = spriteRenderer.GetModelSpaceBox(); modelSpaceBox.Size = new Vector3(modelSpaceBox.Size.x, modelSpaceBox.Size.y, 1.0f); if (!modelSpaceBox.ContainsPoint(projectedPos)) { return(true); } List <Vector3> boxFaceCornerPoints = modelSpaceBox.GetBoxFaceCornerPoints(BoxFace.Front); Vector3 bottomLeft = boxFaceCornerPoints[(int)BoxFaceCornerPoint.BottomLeft]; Vector3 fromTopLeftToPos = projectedPos - bottomLeft; Vector2 pixelCoords = new Vector2(fromTopLeftToPos.x * sprite.pixelsPerUnit, fromTopLeftToPos.y * sprite.pixelsPerUnit); pixelCoords += sprite.textureRectOffset; try { float alpha = spriteTexture.GetPixel((int)(pixelCoords.x + 0.5f), (int)(pixelCoords.y + 0.5f)).a; return(alpha <= 1e-3f); } catch (UnityException e) { // Ternary operator needed to avoid 'variable not used' warning return(e != null ? false : false); } }
public List <Vector3> GetBoxFaceCornerPoints(BoxFace boxFace) { List <Vector3> modelSpacePoints = _modelSpaceBox.GetBoxFaceCornerPoints(boxFace); return(Vector3Extensions.GetTransformedPoints(modelSpacePoints, TransformMatrix.ToMatrix4x4x)); }