示例#1
0
        public SimpleLiteD3d(NyARToolkitCS topLevelForm, ResourceBuilder i_resource)
        {
            NyMath.initialize();
            this._capture = i_resource.createWmCapture();
            this._capture.setOnSample(this);

            this._d3dmgr = i_resource.createD3dManager(topLevelForm);
            this._back_ground = i_resource.createBackGround(this._d3dmgr);
            this._d3dcube = new ColorCube(this._d3dmgr.d3d_device,40);


            //AR用のパターンコードを読み出
            NyARCode code = i_resource.createNyARCode();
            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this.m_raster = i_resource.createARRaster();

            //1パターンのみを追跡するクラスを作成
            this.m_ar = new NyARSingleDetectMarker(i_resource.ar_param, code, 80.0, this.m_raster.getBufferType());
            //計算モードの設定
            this.m_ar.setContinueMode(false);

            ////立方体(頂点数8)の準備


            return;
        }
示例#2
0
        public bool InitializeApplication(Form1 topLevelForm,CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize=new Size(SCREEN_WIDTH,SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;
            
            //ARの設定

            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height,NyARBufferType.BYTE1D_B8G8R8X8_32);

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //AR用のパターンコードを読み出し	
            NyARCode code = NyARCode.createFromARPattFile(new StreamReader(AR_CODE_FILE),16, 16);

            //1パターンのみを追跡するクラスを作成
            this._ar = NyARSingleDetectMarker.createInstance(ap, code, 80.0, NyARSingleDetectMarker.PF_NYARTOOLKIT);
            
            //計算モードの設定
            this._ar.setContinueMode(true);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;


            //カメラProjectionの設定
            Matrix tmp = new Matrix();
            NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(),ap.getScreenSize(),1, 10, 10000,ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();
            vp.X = 0;
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);


            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            this._is_marker_enable = false;
            return true;
        }
示例#3
0
 public void colorCube(Device i_dev, float i_size_per_mm)
 {
     using (ColorCube cc = new ColorCube(i_dev, i_size_per_mm)){
         cc.draw(i_dev);
     }
 }
        public Test_NyARRealityD3d_ARMarker(Form1 topLevelForm, ResourceBuilder i_resource)
        {
            this._capture = i_resource.createWmCapture();
            this._capture.setOnSample(this);

            this._d3dmgr = i_resource.createD3dManager(topLevelForm);
            this._back_ground = i_resource.createBackGround(this._d3dmgr);
            this._d3dcube = new ColorCube(this._d3dmgr.d3d_device,40);


            //ARラスタを作る(DirectShowキャプチャ仕様)。
            this.m_raster = i_resource.createARRaster();
            //AR用のパターンコードを読み出


            //マーカライブラリ(ARTKId)の構築
            this._mklib = new ARTKMarkerTable(10, 16, 16, 25, 25, 4);
            //マーカテーブルの作成(1種類)
            this._mklib.addMarker(i_resource.createNyARCode(), 0, "HIRO", 80, 80);

            //Realityの準備
            this._reality = new NyARRealityD3d(i_resource.ar_param, 10, 10000, 1, 5);
            this._reality_source = new NyARRealitySource_WMCapture(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);


        }
示例#5
0
 public void colorCube(Device i_dev, float i_size_per_mm)
 {
     using(ColorCube cc=new ColorCube(i_dev,i_size_per_mm)){
         cc.draw(i_dev);
     }
 }
        public bool InitializeApplication(Form1 topLevelForm,CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize=new Size(SCREEN_WIDTH,SCREEN_HEIGHT);
            //キャプチャを作る(QVGAでフレームレートは30)
            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //マーカライブラリ(NyId)の構築
            this._mklib = new RawbitSerialIdTable(10);
            //マーカサイズテーブルの作成(とりあえず全部8cm)
            this._mklib.addAnyItem("any id", 80);

            //Realityの準備
            this._reality = new NyARRealityD3d(ap, 10, 10000, 2, 10);
            this._reality_source = new NyARRealitySource_DShow(SCREEN_WIDTH, SCREEN_HEIGHT, null, 2, 100);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;



            //カメラProjectionの設定
            Matrix tmp = new Matrix();
            this._reality.getD3dCameraFrustum(ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);
            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            return true;
        }
        public bool InitializeApplication(Form1 topLevelForm)
        {
            topLevelForm.ClientSize=new Size(SCREEN_WIDTH,SCREEN_HEIGHT);
            this._raster = new NyARBitmapRaster(new Bitmap(TEST_IMAGE));
            

            //AR用カメラパラメタファイルをロードして設定
            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            //AR用のパターンコードを読み出し	
            NyARCode code = NyARCode.createFromARPattFile(new StreamReader(AR_CODE_FILE),16, 16);

            //1パターンのみを追跡するクラスを作成
            this._ar = NyARSingleDetectMarker.createInstance(ap, code, 80.0,NyARSingleDetectMarker.PF_NYARTOOLKIT);
            
            //計算モードの設定
            this._ar.setContinueMode(true);

            //3dデバイスを準備する
            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;


            //カメラProjectionの設定
            Matrix tmp = new Matrix();
            NyARD3dUtil.toCameraFrustumRH(ap, 10, 1000, ref tmp);
            this._device.Transform.Projection = tmp;

            // ビュー変換の設定(左手座標系ビュー行列で設定する)
            // 0,0,0から、Z+方向を向いて、上方向がY軸
            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();
            vp.X = 0;
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;
            //ビューポート設定
            this._device.Viewport = vp;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._device, 40);

            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            NyARDoubleMatrix44 nyar_transmat = this.__OnBuffer_nyar_transmat;
            //マーカの認識
            bool is_marker_enable = this._ar.detectMarkerLite(this._raster, 110);
            if (is_marker_enable)
            {
                //あればMatrixを計算
                this._ar.getTransmationMatrix(nyar_transmat);
                NyARD3dUtil.toD3dCameraView(nyar_transmat, 1f, ref this._trans_mat);
            }
            this._is_marker_enable = is_marker_enable;
            //サーフェイスへ背景をコピー
            this._surface.setRaster(this._raster);
            return true;
        }
示例#8
0
        public SimpleLiteMain(Form i_form,CaptureDevice i_dev)
        {
            //setup camera
            i_dev.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30.0f);

            //setup form
            i_form.ClientSize = new Size(SCREEN_WIDTH, SCREEN_HEIGHT);

            //setup AR
            INyARMarkerSystemConfig cf = new NyARMarkerSystemConfig(SCREEN_WIDTH, SCREEN_HEIGHT);
            this._ms = new NyARD3dMarkerSystem(cf);
            this._ss = new NyARDirectShowCamera(i_dev);
            this.mid = this._ms.addARMarker(AR_CODE_FILE, 16, 25, 80);

            //setup directx

            //3dデバイスを準備する
            this._d3d = NyARD3dUtil.createD3dDevice(i_form);
            this._d3d.RenderState.ZBufferEnable = true;
            this._d3d.RenderState.Lighting = false;
            //ビューポートとビューの位置
            this._d3d.Transform.View = NyARD3dUtil.getARView();
            this._d3d.Viewport = NyARD3dUtil.getARViewPort(SCREEN_WIDTH,SCREEN_HEIGHT);
            //Projectionの設定
            this._ms.setProjectionMatrixClipping(10, 10000);
            Matrix pm = new Matrix();
            NyARD3dUtil.toCameraFrustumRH(this._ms.getARParam(),10,10000, ref pm);
            this._d3d.Transform.Projection = pm;

            //カラーキューブの描画インスタンス
            this._cube = new ColorCube(this._d3d, 40);

            //背景サーフェイスを作成
            this._surface = new NyARD3dSurface(this._d3d,SCREEN_WIDTH,SCREEN_HEIGHT);
        }
        public bool InitializeApplication(Form1 topLevelForm,CaptureDevice i_cap_device)
        {
            topLevelForm.ClientSize=new Size(SCREEN_WIDTH,SCREEN_HEIGHT);

            i_cap_device.SetCaptureListener(this);
            i_cap_device.PrepareCapture(SCREEN_WIDTH, SCREEN_HEIGHT, 30);
            this._cap = i_cap_device;

            //this._raster = new DsRgbRaster(i_cap_device.video_width, i_cap_device.video_height,NyARBufferType.BYTE1D_B8G8R8X8_32);

            #region my code
            try
                {
                    byte[] bimg = service.getb();
                    //if(bimg != null)
                    {
                        Image img = byteToImage(bimg);
                        if (img != null)
                        {
                            //frm.textBox1.Text = img.ToString();
                            this._raster = new NyARBitmapRaster((Bitmap)img);
                        }
                    }
                    //else
                }
                catch (Exception x)
                {
                    //MessageBox.Show(x.ToString());
                }
            #endregion

            NyARParam ap = NyARParam.createFromARParamFile(new StreamReader(AR_CAMERA_FILE));
            ap.changeScreenSize(SCREEN_WIDTH, SCREEN_HEIGHT);

            NyARCode code = NyARCode.createFromARPattFile(new StreamReader(AR_CODE_FILE),16, 16);

            this._ar = NyARSingleDetectMarker.createInstance(ap, code, 80.0, NyARSingleDetectMarker.PF_NYARTOOLKIT);

            this._ar.setContinueMode(true);

            this._device = PrepareD3dDevice(topLevelForm);
            this._device.RenderState.ZBufferEnable = true;
            this._device.RenderState.Lighting = false;

            Matrix tmp = new Matrix();
            NyARD3dUtil.toCameraFrustumRH(ap.getPerspectiveProjectionMatrix(),ap.getScreenSize(),1, 10, 10000,ref tmp);
            this._device.Transform.Projection = tmp;

            this._device.Transform.View = Matrix.LookAtLH(
                new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 1.0f, 0.0f));
            Viewport vp = new Viewport();
            vp.X = 0;
            vp.Y = 0;
            vp.Height = ap.getScreenSize().h;
            vp.Width = ap.getScreenSize().w;
            vp.MaxZ = 1.0f;

            this._device.Viewport = vp;

            this._cube = new ColorCube(this._device, 40);

            this._surface = new NyARD3dSurface(this._device, SCREEN_WIDTH, SCREEN_HEIGHT);

            this._is_marker_enable = false;
            return true;
        }