public void PerformProcess(IBinder binder) { // generate dummy business objects IDictionary businessObjects = DummyData.GetInstance().GetBusinessObjects(nbDecaCustomers); // instantiate an inference engine, bind my data and process the rules IInferenceEngine ie = new IEImpl(binder); ie.LoadRuleBase(new RuleML09NafDatalogAdapter(ruleBaseFile, System.IO.FileAccess.Read)); ie.Process(businessObjects); // processing is done, let's analyze the results IList<IList<Fact>> qrs = ie.RunQuery("Fraudulent Customers"); Console.WriteLine("\nDetected {0} fraudulent customers.", qrs.Count); if (qrs.Count != 2 * nbDecaCustomers) Console.WriteLine("\nError! " + 2* nbDecaCustomers + " was expected."); // check if the customer objects have been flagged correctly int flaggedCount = 0; foreach(Customer customer in (ArrayList)businessObjects["CUSTOMERS"]) if (customer.Fraudulent) flaggedCount++; if (flaggedCount != 2 * nbDecaCustomers) throw new Exception("\nError! " + 2* nbDecaCustomers + " flagged Customer objects were expected.\n"); else Console.WriteLine("\nCustomer objects were correctly flagged\n"); }
public void BeforeAfterFlowEngineBinder() { IInferenceEngine ie = new IEImpl(new FlowEngineBinder(ruleFilesFolder + "testbinder1.ruleml.xbre", BindingTypes.BeforeAfter)); ie.LoadRuleBase(new RuleML09NafDatalogAdapter(ruleFilesFolder + "testbinder.ruleml", FileAccess.Read)); ie.NewFactHandler += new NewFactEvent(ShowAllNewFacts); Hashtable bo = new Hashtable(); bo.Add("THEDUKE", new Character("The Duke", "hello world")); bo.Add("BOBBYBOB", new Character("Bobby Bob", "what the?")); bo.Add("JOHNQDOE", new Character("John Q. Doe", "hello, who am i?")); bo.Add("DANNYDAN", new Character("Danny Dan", "get out of my world")); ie.Process(bo); IList<IList<Fact>> qrs = ie.RunQuery("all polite"); Assert.AreEqual(2, qrs.Count, "polite Count"); // here, we should have got one result (Danny Dan), but the politness of The Duke has // mutexed the "mundane" implication. qrs = ie.RunQuery("all mundane"); Assert.AreEqual(0, qrs.Count, "mundane Count"); }