private LineSegmentWithCircles ER(Point p1, Point p2) { LineSegmentWithCircles myER = new LineSegmentWithCircles(); myER.Radius = 10.0; myER.From = p1; myER.To = p2; myER.Stroke = Brushes.Black; myER.StrokeThickness = 2; return(myER); }
public void drawStaticSolution() { if (timer != null) { timer.Stop(); timer.Dispose(); } if (doc.solved && fsize > 0.0 && withAnimation == false) { for (int ii = 1; ii <= doc.Goal; ii++) { LineSegmentWithCircles mer1 = CreateNumberGroups(ii); this.Children.Add(mer1); } } drawNumbers(); }
private void InsertAnimatedRanges(int step) { // Create a line segment from the to and from points if (step > 0 && step <= doc.Goal) { LineSegmentWithCircles lsc = CreateNumberGroups(step); Storyboard sb = new Storyboard(); this.Children.Add(lsc); DoubleAnimation myAnimation = new DoubleAnimation(); int numblocks = measureBlockLength(step); Duration duration = new Duration(TimeSpan.FromMilliseconds(Velocity * numblocks)); myAnimation.Duration = duration; Storyboard myStoryboard = new Storyboard(); myStoryboard.Children.Add(myAnimation); myStoryboard.Duration = duration; Storyboard.SetTarget(myAnimation, lsc); myAnimation.From = 0.0; if (numblocks <= 1) { myAnimation.To = fsize / 2.0; Storyboard.SetTargetProperty(myAnimation, new PropertyPath("(Radius)")); } else { myAnimation.To = 1.0; Storyboard.SetTargetProperty(myAnimation, new PropertyPath("(Progress)")); } myStoryboard.Begin(); } }