示例#1
0
        protected void Application_Start(object sender, EventArgs e)
        {
            // Create database if it is not there
            using (var dbContext = new PlayerDbContext())
            {
                if (!dbContext.Database.Exists())
                {
                    dbContext.Database.Create();
                }
                dbContext.Dispose();
            }

            // Use to seed database for testing
            Database.SetInitializer(new PlayerDbInitializer());
        }
示例#2
0
        public bool DeletePlayer(string playerName)
        {
            bool DeleteGood = false;

            using (var db = new PlayerDbContext())
            {
                foreach (PlayerDb checkDb in db.PlayersDb)
                {
                    // Search through DB for player
                    if (checkDb.PlayerName == playerName)
                    {
                    // If there are scores, remove them first
                        if (checkDb.NumScores > 0)
                        {
                            using (var db1 = new PlayerDbContext())
                            {
                                foreach (PlayerScore remScore in db1.PlayerScores)
                                {
                                    if (checkDb.PlayerDbID == remScore.PlayerDbID)
                                    {
                                        db1.PlayerScores.Remove(remScore);
                                    }
                                }
                                db1.SaveChanges();
                                db1.Dispose();
                            }
                        }

                        db.PlayersDb.Remove(checkDb);
                    }
                }
                db.SaveChanges();
                db.Dispose();
                DeleteGood = true;
            }
            return DeleteGood;
        }
示例#3
0
        public Player GetPlayerFromDb(string PlayerName)
        {
            Player getPlayer = null;

            // Holding Entity Object
            PlayerDb holdPlayer = new PlayerDb();

            // Get data from database
            // Get a context to the db
            using (var db = new PlayerDbContext())
            {

                foreach (PlayerDb findPlayer in db.PlayersDb)
                {
                    if (findPlayer.PlayerName == PlayerName)
                    {
                        getPlayer = new Player();
                        getPlayer.PlayerName = findPlayer.PlayerName;
                        getPlayer.GameStatus = findPlayer.GameStatus;
                        // Set number of scores to 0, and let value be built when loading
                        getPlayer.NumberOfScores = 0;

                        // If there are scores, need to load up player
                        // Get a context to the DB
                        using (var db1 = new PlayerDbContext())
                        {
                            if (findPlayer.NumScores > 0)
                            {
                                foreach (PlayerScore findScore in db.PlayerScores)
                                {
                                    if (findScore.PlayerDbID == findPlayer.PlayerDbID)
                                    {
                                        getPlayer.AddScore(findScore.Score);
                                    }
                                }
                            }
                            // Close DB
                            db1.Dispose();
                        }
                    }
                }
                // Close DB
                db.Dispose();
            }

            // Check to see if player was loaded, and if not throw exception
            if (getPlayer == null)
            {
                throw new PlayerNotFoundException("Player not found in DB");
            }
            return getPlayer;
        }
示例#4
0
        public bool SavePlayerToDb(Player player)
        {
            bool SaveGood = false,
                NewPlayer = true;

            PlayerDb AddPlayer = null;
            int HoldPlayerDbID = 0;

            try
            {
                // If a player exisits in db, find and attach to a context to update

                // Get a context to the DB and save the passed object
                using (var db = new PlayerDbContext())
                {
                    foreach (PlayerDb findPlayer in db.PlayersDb)
                    {
                        if (findPlayer.PlayerName == player.PlayerName)
                        {
                            NewPlayer = false;
                            // Copy values to object
                            HoldPlayerDbID = findPlayer.PlayerDbID;
                            findPlayer.PlayerName = player.PlayerName;
                            findPlayer.GameStatus = player.GameStatus;
                            findPlayer.NumScores = player.NumberOfScores;
                        }
                    }

                    // If new player, add to DB
                    if (NewPlayer)
                    {
                        AddPlayer = new PlayerDb();
                        AddPlayer.PlayerName = player.PlayerName;
                        AddPlayer.GameStatus = player.GameStatus;
                        AddPlayer.NumScores = player.NumberOfScores;
                        db.PlayersDb.Add(AddPlayer);
                        db.SaveChanges();
                        HoldPlayerDbID = AddPlayer.PlayerDbID;
                    }
                    // Close DB
                    db.Dispose();
                }

                // If there are scores, update PlayerScores object
                // Get a context to the DB and save the passed object
                using (var db = new PlayerDbContext())
                {
                    if (player.NumberOfScores > 0)
                    {

                        // Remove Scores first to compensate for score
                        // auto-sorting in domain object
                        // otherwise database would have to be sorted and a
                        // comparison done to insert new scores
                        // this is simpiler :-)
                        foreach (PlayerScore checkScore in db.PlayerScores)
                        {
                            if (checkScore.PlayerDbID == HoldPlayerDbID)
                                db.PlayerScores.Remove(checkScore);
                        }

                        PlayerScore SaveScores = new PlayerScore();
                        for (int i = 0; i < player.NumberOfScores; i++)
                        {
                            SaveScores.PlayerDbID = HoldPlayerDbID;
                            SaveScores.Score = player.ScoreList[i];
                            db.PlayerScores.Add(SaveScores);

                            // Start next entry
                            SaveScores = new PlayerScore();
                        }
                    }

                    db.SaveChanges();
                    db.Dispose();
                    // No errors, set return value
                    SaveGood = true;
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("DB store exception" + e.Message);
                SaveGood = false;
            }
            return SaveGood;
        }