private static void EulerTo(Transform trans, Vector3 start, Vector3 end, BehaviourTimeCallback beh)
 {
     if (trans != null)
     {
         trans.eulerAngles = GeoUtils.Interpolation(start, end, beh.Percent);
     }
 }
 private static void LocalMoveTo(Transform trans, Vector3 start, Vector3 end, BehaviourTimeCallback beh)
 {
     if (trans != null)
     {
         trans.localPosition = GeoUtils.Interpolation(start, end, beh.Percent);
     }
 }
 public void Append(BehaviourTimeCallback callback, float duration)
 {
     if (State == ThreeState.Ready)
     {
         // 以当前最大结束时间作为开始时间点
         Insert(MaxDuration, callback, duration);
     }
 }
 public void Insert(float time, BehaviourTimeCallback callback, float duration)
 {
     if (State == ThreeState.Ready)
     {
         callback.SetStartTime(time, duration);
         Behaviours.Add(callback);
         float target = time + duration;
         MaxDuration = Math.Max(MaxDuration, target);
     }
 }
        public static BehaviourTimeCallback LocalMoveTo(this Transform trans, Vector3 end)
        {
            Callback <Transform, Vector3, Vector3, BehaviourTimeCallback> callback = new Callback <Transform, Vector3, Vector3, BehaviourTimeCallback>();

            callback.Arg1    = trans;
            callback.Arg2    = trans.localPosition;
            callback.Arg3    = end;
            callback.Handler = (Action <Transform, Vector3, Vector3, BehaviourTimeCallback>)LocalMoveTo;
            BehaviourTimeCallback beh = new BehaviourTimeCallback(callback);

            callback.Arg4 = beh;
            return(beh);
        }
        public static BehaviourTimeCallback RotateTo(this Transform trans, Quaternion end)
        {
            Callback <Transform, Quaternion, Quaternion, BehaviourTimeCallback> callback = new Callback <Transform, Quaternion, Quaternion, BehaviourTimeCallback>();

            callback.Arg1    = trans;
            callback.Arg2    = trans.rotation;
            callback.Arg3    = end;
            callback.Handler = (Action <Transform, Quaternion, Quaternion, BehaviourTimeCallback>)RotateTo;
            BehaviourTimeCallback beh = new BehaviourTimeCallback(callback);

            callback.Arg4 = beh;
            return(beh);
        }
        public static BehaviourTimeCallback EulerTo(this Transform trans, Vector3 end)
        {
            Callback <Transform, Vector3, Vector3, BehaviourTimeCallback> callback = new Callback <Transform, Vector3, Vector3, BehaviourTimeCallback>();

            callback.Arg1    = trans;
            callback.Arg2    = trans.eulerAngles;
            callback.Arg3    = end;
            callback.Handler = (Action <Transform, Vector3, Vector3, BehaviourTimeCallback>)EulerTo;
            BehaviourTimeCallback beh = new BehaviourTimeCallback(callback);

            callback.Arg4 = beh;
            return(beh);
        }
        public static BehaviourTimeCallback PathTo(this Transform trans, float duration, List <Vector3> waypoints, NavPathType pathType = NavPathType.LinePosLineDir, int subdivisions = 5)
        {
            FixedPathController pathCtrl = new FixedPathController();
            AbstractNavPath     navPath  = NavPathUtils.Create(pathType, Vector3.zero, false, null, waypoints, subdivisions);

            pathCtrl.StartMove(navPath, navPath.PathLength / duration, Vector3.zero, false);
            pathCtrl.mCtlPosition = trans;
            pathCtrl.mCtlRotate   = trans;

            Callback <FixedPathController, BehaviourTimeCallback> callback = new Callback <FixedPathController, BehaviourTimeCallback>();

            callback.Arg1    = pathCtrl;
            callback.Handler = (Action <FixedPathController, BehaviourTimeCallback>)PathTo;
            BehaviourTimeCallback beh = new BehaviourTimeCallback(callback);

            callback.Arg2 = beh;
            return(beh);
        }
 private static void LocalRotateTo(Transform trans, Quaternion start, Quaternion end, BehaviourTimeCallback beh)
 {
     if (trans != null)
     {
         // 采用线性插值
         trans.localRotation = Quaternion.Lerp(start, end, beh.Percent);
     }
 }
示例#10
0
 private static void PathTo(FixedPathController pathCtl, BehaviourTimeCallback beh)
 {
     pathCtl.Update(Time.deltaTime);
 }