private void InitBodyMimic(VRObjectMimic vrCamera, VRObjectMimic cameraRigMimic, int hapticLayer = NSManager.HAPTIC_LAYER) { Camera playerCameraToHideBodyFrom = vrCamera.ObjectToMimic.GetComponent <Camera>(); ActiveBodyMimic = BodyMimic.Initialize(playerCameraToHideBodyFrom, cameraRigMimic, hapticLayer); HardlightSuit.Find().SetColliderState(); }
void Awake() { //This sets up a base body. It hands in the camera so the body follows/mimics the likely movements of the user. It also hides the body from the camera (since the body is by default on layer 31) VRMimic.Initialize(targetCamera.gameObject); //Hold onto a reference to the suit. Gives us access to a variety of helper functions. suit = HardlightSuit.Find(); }
public void SetArmColliderAreaFlags() { //Set our colliders to use the correct side. Forearm.regionID = WhichArm == ArmSide.Left ? AreaFlag.Forearm_Left : AreaFlag.Forearm_Right; UpperArm.regionID = WhichArm == ArmSide.Left ? AreaFlag.Upper_Arm_Left : AreaFlag.Upper_Arm_Right; //Add the arms to the suit themselves HardlightSuit.Find().ModifyValidRegions(Forearm.regionID, Forearm.gameObject, Forearm); HardlightSuit.Find().ModifyValidRegions(UpperArm.regionID, UpperArm.gameObject, UpperArm); }