private void nineSpliceTile(nineSplice n, int xPos, int yPos, Chunk tempChunk) { bool nMatch0 = false; bool nMatch1 = false; bool nMatch2 = false; bool nMatch3 = false; bool nMatch4 = false; bool nMatch5 = false; bool nMatch6 = false; bool nMatch7 = false; bool nMatch8 = false; if (n.Active_0) { if (isInChunk(xPos - 1, yPos - 1)) { if (n.tile_0.type == tempChunk.backgroundTiles[xPos - 1, yPos - 1].type) { nMatch0 = true; } } } else { nMatch0 = true; } if (n.Active_1) { if (isInChunk(xPos, yPos - 1)) { if (n.tile_1.type == tempChunk.backgroundTiles[xPos, yPos - 1].type) { nMatch1 = true; } } } else { nMatch1 = true; } if (n.Active_2) { if (isInChunk(xPos + 1, yPos - 1)) { if (n.tile_2.type == tempChunk.backgroundTiles[xPos + 1, yPos - 1].type) { nMatch2 = true; } } } else { nMatch2 = true; } if (n.Active_3) { if (isInChunk(xPos - 1, yPos)) { if (n.tile_3.type == tempChunk.backgroundTiles[xPos - 1, yPos].type) { nMatch3 = true; } } } else { nMatch3 = true; } if (n.Active_4) { if (isInChunk(xPos, yPos)) { if (n.tile_4.type == tempChunk.backgroundTiles[xPos, yPos].type) { nMatch4 = true; } } } else { nMatch4 = true; } if (n.Active_5) { if (isInChunk(xPos + 1, yPos)) { if (n.tile_5.type == tempChunk.backgroundTiles[xPos + 1, yPos].type) { nMatch5 = true; } } } else { nMatch5 = true; } if (n.Active_6) { if (isInChunk(xPos - 1, yPos + 1)) { if (n.tile_6.type == tempChunk.backgroundTiles[xPos - 1, yPos + 1].type) { nMatch6 = true; } } } else { nMatch6 = true; } if (n.Active_7) { if (isInChunk(xPos, yPos + 1)) { if (n.tile_7.type == tempChunk.backgroundTiles[xPos, yPos + 1].type) { nMatch7 = true; } } } else { nMatch7 = true; } if (n.Active_8) { if (isInChunk(xPos + 1, yPos + 1)) { if (n.tile_8.type == tempChunk.backgroundTiles[xPos + 1, yPos + 1].type) { nMatch8 = true; } } } else { nMatch8 = true; } if (nMatch0 && nMatch1 && nMatch2 && nMatch3 && nMatch4 && nMatch5 && nMatch6 && nMatch7 && nMatch8 && isInChunk(xPos, yPos)) { tempChunk.backgroundTiles[xPos, yPos] = n.CenterTile; } }
private List <nineSplice> createNineSpliceTemplates() { List <nineSplice> temp = new List <nineSplice>(); worldTile waterTile = new worldTile(); waterTile.graphics.tAtlas = wData.tAtlas; waterTile.graphics.TexID = (int)WorldTexID.water0; waterTile.type = "water"; waterTile.isCollideable = true; waterTile.isContainer = false; worldTile grassTile = new worldTile(); grassTile.graphics.tAtlas = wData.tAtlas; grassTile.graphics.TexID = (int)WorldTexID.grass0; grassTile.type = "grass"; grassTile.isCollideable = false; grassTile.isContainer = false; worldTile sandTile = new worldTile(); sandTile.graphics.tAtlas = wData.tAtlas; sandTile.graphics.TexID = (int)WorldTexID.sand0; sandTile.type = "sand"; sandTile.isCollideable = false; sandTile.isContainer = false; nineSplice n0 = new nineSplice(); n0.Active_1 = true; n0.tile_1 = waterTile; n0.Active_4 = true; n0.tile_4 = grassTile; n0.CenterTile = grassTile; n0.CenterTile.graphics.TexID = (int)WorldTexID.oceanToGrassTopMid; temp.Add(n0); nineSplice n1 = new nineSplice(); n1.Active_1 = true; n1.tile_1 = waterTile; n1.Active_4 = true; n1.tile_4 = sandTile; n1.CenterTile = sandTile; n1.CenterTile.graphics.TexID = (int)WorldTexID.beachTopMid; temp.Add(n1); nineSplice n5 = new nineSplice(); n5.Active_3 = true; n5.tile_3 = waterTile; n5.Active_4 = true; n5.tile_4 = sandTile; n5.CenterTile = sandTile; n5.CenterTile.graphics.TexID = (int)WorldTexID.beachMidLeft; temp.Add(n5); nineSplice n7 = new nineSplice(); n7.Active_5 = true; n7.tile_5 = waterTile; n7.Active_4 = true; n7.tile_4 = sandTile; n7.CenterTile = sandTile; n7.CenterTile.graphics.TexID = (int)WorldTexID.beachMidRight; temp.Add(n7); nineSplice n8 = new nineSplice(); n8.Active_4 = true; n8.tile_4 = sandTile; n8.Active_7 = true; n8.tile_7 = waterTile; n8.CenterTile = sandTile; n8.CenterTile.graphics.TexID = (int)WorldTexID.beachBottomMid; temp.Add(n8); nineSplice n2 = new nineSplice(); n2.Active_1 = true; n2.tile_1 = waterTile; n2.Active_3 = true; n2.tile_3 = waterTile; n2.Active_4 = true; n2.tile_4 = sandTile; n2.CenterTile = sandTile; n2.CenterTile.graphics.TexID = (int)WorldTexID.beachTopLeft; temp.Add(n2); nineSplice n3 = new nineSplice(); n3.Active_1 = true; n3.tile_1 = waterTile; n3.Active_4 = true; n3.tile_4 = sandTile; n3.Active_5 = true; n3.tile_5 = waterTile; n3.CenterTile = sandTile; n3.CenterTile.graphics.TexID = (int)WorldTexID.beachTopRight; temp.Add(n3); nineSplice n9 = new nineSplice(); n9.Active_3 = true; n9.tile_3 = waterTile; n9.Active_4 = true; n9.tile_4 = sandTile; n9.Active_7 = true; n9.tile_7 = waterTile; n9.CenterTile = sandTile; n9.CenterTile.graphics.TexID = (int)WorldTexID.beachBottomLeft; temp.Add(n9); nineSplice n10 = new nineSplice(); n10.Active_5 = true; n10.tile_5 = waterTile; n10.Active_4 = true; n10.tile_4 = sandTile; n10.Active_7 = true; n10.tile_7 = waterTile; n10.CenterTile = sandTile; n10.CenterTile.graphics.TexID = (int)WorldTexID.beachBottomRight; temp.Add(n10); nineSplice n4 = new nineSplice(); n4.Active_0 = true; n4.tile_0 = waterTile; n4.Active_1 = true; n4.tile_1 = sandTile; n4.Active_3 = true; n4.tile_3 = sandTile; n4.Active_4 = true; n4.tile_4 = sandTile; n4.CenterTile = sandTile; n4.CenterTile.graphics.TexID = (int)WorldTexID.beachInteriorBottomRight; temp.Add(n4); nineSplice n6 = new nineSplice(); n6.Active_1 = true; n6.tile_1 = sandTile; n6.Active_5 = true; n6.tile_5 = sandTile; n6.Active_4 = true; n6.tile_4 = sandTile; n6.Active_2 = true; n6.tile_2 = waterTile; n6.CenterTile = sandTile; n6.CenterTile.graphics.TexID = (int)WorldTexID.beachInteriorBottomLeft; temp.Add(n6); nineSplice n11 = new nineSplice(); n11.Active_5 = true; n11.tile_5 = sandTile; n11.Active_7 = true; n11.tile_7 = sandTile; n11.Active_4 = true; n11.tile_4 = sandTile; n11.Active_8 = true; n11.tile_8 = waterTile; n11.CenterTile = sandTile; n11.CenterTile.graphics.TexID = (int)WorldTexID.beachInteriorTopLeft; temp.Add(n11); nineSplice n12 = new nineSplice(); n12.Active_3 = true; n12.tile_3 = sandTile; n12.Active_7 = true; n12.tile_7 = sandTile; n12.Active_4 = true; n12.tile_4 = sandTile; n12.Active_6 = true; n12.tile_6 = waterTile; n12.CenterTile = sandTile; n12.CenterTile.graphics.TexID = (int)WorldTexID.beachInteriorTopRight; temp.Add(n12); nineSplice n13 = new nineSplice(); n13.Active_4 = true; n13.tile_4 = grassTile; n13.Active_7 = true; n13.tile_7 = sandTile; n13.CenterTile = grassTile; n13.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandTopMid; temp.Add(n13); nineSplice n14 = new nineSplice(); n14.Active_4 = true; n14.tile_4 = grassTile; n14.Active_5 = true; n14.tile_5 = sandTile; n14.CenterTile = grassTile; n14.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandMidLeft; temp.Add(n14); nineSplice n15 = new nineSplice(); n15.Active_4 = true; n15.tile_4 = grassTile; n15.Active_3 = true; n15.tile_3 = sandTile; n15.CenterTile = grassTile; n15.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandMidRight; temp.Add(n15); nineSplice n16 = new nineSplice(); n16.Active_4 = true; n16.tile_4 = grassTile; n16.Active_1 = true; n16.tile_1 = sandTile; n16.CenterTile = grassTile; n16.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandBottomMid; temp.Add(n16); nineSplice n17 = new nineSplice(); n17.Active_4 = true; n17.tile_4 = grassTile; n17.Active_5 = true; n17.tile_5 = grassTile; n17.Active_7 = true; n17.tile_7 = grassTile; n17.Active_8 = true; n17.tile_8 = sandTile; n17.CenterTile = grassTile; n17.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandTopLeft; temp.Add(n17); nineSplice n18 = new nineSplice(); n18.Active_4 = true; n18.tile_4 = grassTile; n18.Active_3 = true; n18.tile_3 = grassTile; n18.Active_7 = true; n18.tile_7 = grassTile; n18.Active_6 = true; n18.tile_6 = sandTile; n18.CenterTile = grassTile; n18.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandTopRight; temp.Add(n18); nineSplice n19 = new nineSplice(); n19.Active_4 = true; n19.tile_4 = grassTile; n19.Active_1 = true; n19.tile_1 = grassTile; n19.Active_5 = true; n19.tile_5 = grassTile; n19.Active_2 = true; n19.tile_2 = sandTile; n19.CenterTile = grassTile; n19.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandBottomLeft; temp.Add(n19); nineSplice n20 = new nineSplice(); n20.Active_4 = true; n20.tile_4 = grassTile; n20.Active_1 = true; n20.tile_1 = grassTile; n20.Active_3 = true; n20.tile_3 = grassTile; n20.Active_0 = true; n20.tile_0 = sandTile; n20.CenterTile = grassTile; n20.CenterTile.graphics.TexID = (int)WorldTexID.grassToSandBottomRight; temp.Add(n20); nineSplice n21 = new nineSplice(); n21.Active_4 = true; n21.tile_4 = grassTile; n21.Active_5 = true; n21.tile_5 = grassTile; n21.Active_7 = true; n21.tile_7 = grassTile; n21.Active_1 = true; n21.tile_1 = sandTile; n21.Active_3 = true; n21.tile_3 = sandTile; n21.CenterTile = grassTile; n21.CenterTile.graphics.TexID = (int)WorldTexID.beachToGrassTopLeft; temp.Add(n21); nineSplice n22 = new nineSplice(); n22.Active_4 = true; n22.tile_4 = grassTile; n22.Active_3 = true; n22.tile_3 = grassTile; n22.Active_7 = true; n22.tile_7 = grassTile; n22.Active_1 = true; n22.tile_1 = sandTile; n22.Active_5 = true; n22.tile_5 = sandTile; n22.CenterTile = grassTile; n22.CenterTile.graphics.TexID = (int)WorldTexID.beachToGrassTopRight; temp.Add(n22); nineSplice n23 = new nineSplice(); n23.Active_4 = true; n23.tile_4 = grassTile; n23.Active_1 = true; n23.tile_1 = grassTile; n23.Active_5 = true; n23.tile_5 = grassTile; n23.Active_3 = true; n23.tile_3 = sandTile; n23.Active_7 = true; n23.tile_7 = sandTile; n23.CenterTile = grassTile; n23.CenterTile.graphics.TexID = (int)WorldTexID.beachToGrassBottomLeft; temp.Add(n23); nineSplice n24 = new nineSplice(); n24.Active_4 = true; n24.tile_4 = grassTile; n24.Active_1 = true; n24.tile_1 = grassTile; n24.Active_3 = true; n24.tile_3 = grassTile; n24.Active_5 = true; n24.tile_5 = sandTile; n24.Active_7 = true; n24.tile_7 = sandTile; n24.CenterTile = grassTile; n24.CenterTile.graphics.TexID = (int)WorldTexID.beachToGrassBottomRight; temp.Add(n24); return(temp); }