//public NuklearAPI(NuklearDevice Device) { public static void Init(NuklearDevice Device) { if (Initialized) { throw new InvalidOperationException("NuklearAPI.Init is called twice"); } Initialized = true; Dev = Device; FrameBuffered = Device as IFrameBuffered; // TODO: Free these later Ctx = (nk_context *)ManagedAlloc(sizeof(nk_context)); Allocator = (nk_allocator *)ManagedAlloc(sizeof(nk_allocator)); FontAtlas = (nk_font_atlas *)ManagedAlloc(sizeof(nk_font_atlas)); NullTexture = (nk_draw_null_texture *)ManagedAlloc(sizeof(nk_draw_null_texture)); ConvertCfg = (nk_convert_config *)ManagedAlloc(sizeof(nk_convert_config)); Commands = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); Vertices = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); Indices = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); VertexLayout = (nk_draw_vertex_layout_element *)ManagedAlloc(sizeof(nk_draw_vertex_layout_element) * 4); VertexLayout[0] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_POSITION, nk_draw_vertex_layout_format.NK_FORMAT_FLOAT, Marshal.OffsetOf(typeof(NkVertex), nameof(NkVertex.Position))); VertexLayout[1] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_TEXCOORD, nk_draw_vertex_layout_format.NK_FORMAT_FLOAT, Marshal.OffsetOf(typeof(NkVertex), nameof(NkVertex.UV))); VertexLayout[2] = new nk_draw_vertex_layout_element(nk_draw_vertex_layout_attribute.NK_VERTEX_COLOR, nk_draw_vertex_layout_format.NK_FORMAT_R8G8B8A8, Marshal.OffsetOf(typeof(NkVertex), nameof(NkVertex.Color))); VertexLayout[3] = nk_draw_vertex_layout_element.NK_VERTEX_LAYOUT_END; Alloc = (Handle, Old, Size) => ManagedAlloc(Size); Free = (Handle, Old) => ManagedFree(Old); //GCHandle.Alloc(Alloc); //GCHandle.Alloc(Free); Allocator->alloc_nkpluginalloct = Marshal.GetFunctionPointerForDelegate(Alloc); Allocator->free_nkpluginfreet = Marshal.GetFunctionPointerForDelegate(Free); Nuklear.nk_init(Ctx, Allocator, null); Dev.Init(); FontStash(Dev.FontStash); ConvertCfg->shape_AA = nk_anti_aliasing.NK_ANTI_ALIASING_ON; ConvertCfg->line_AA = nk_anti_aliasing.NK_ANTI_ALIASING_ON; ConvertCfg->vertex_layout = VertexLayout; ConvertCfg->vertex_size = new IntPtr(sizeof(NkVertex)); ConvertCfg->vertex_alignment = new IntPtr(1); ConvertCfg->circle_segment_count = 22; ConvertCfg->curve_segment_count = 22; ConvertCfg->arc_segment_count = 22; ConvertCfg->global_alpha = 1.0f; ConvertCfg->null_tex = *NullTexture; Nuklear.nk_buffer_init(Commands, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(Vertices, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(Indices, Allocator, new IntPtr(4 * 1024)); }
public static void Render() { nk_buffer Cmds, Verts, Idx; Nuklear.nk_buffer_init(&Cmds, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(&Verts, Allocator, new IntPtr(4 * 1024)); Nuklear.nk_buffer_init(&Idx, Allocator, new IntPtr(4 * 1024)); nk_convert_result R = (nk_convert_result)Nuklear.nk_convert(Ctx, &Cmds, &Verts, &Idx, ConvertCfg); if (R != nk_convert_result.NK_CONVERT_SUCCESS) { throw new Exception(R.ToString()); } NkVertex[] NkVerts = new NkVertex[(int)Verts.needed / sizeof(NkVertex)]; NkVertex * VertsPtr = (NkVertex *)Verts.memory.ptr; for (int i = 0; i < NkVerts.Length; i++) { NkVerts[i] = VertsPtr[i]; } ushort[] NkIndices = new ushort[(int)Idx.needed / sizeof(ushort)]; ushort * IndicesPtr = (ushort *)Idx.memory.ptr; for (int i = 0; i < NkIndices.Length; i++) { NkIndices[i] = IndicesPtr[i]; } uint Offset = 0; Nuklear.nk_draw_foreach(Ctx, &Cmds, (Cmd) => { if (Cmd->elem_count == 0) { return; } Dev.Render(Cmd->userdata, Cmd->texture.id, Cmd->clip_rect, Offset, Cmd->elem_count, NkVerts, NkIndices); Offset += Cmd->elem_count; }); Nuklear.nk_buffer_free(&Cmds); Nuklear.nk_buffer_free(&Verts); Nuklear.nk_buffer_free(&Idx); Nuklear.nk_clear(Ctx); }
public static nk_context *Init() { var loader = new Squared.Util.EmbeddedDLLLoader(Assembly.GetExecutingAssembly()); loader.Load("nuklear.dll"); _OnNuklearAssert = OnNuklearAssert; Nuklear.nk_set_assert_handler(_OnNuklearAssert); // TODO: Free these later var ctx = (nk_context *)ManagedAlloc(sizeof(nk_context)); Allocator = MakeAllocator(); NullTexture = (nk_draw_null_texture *)ManagedAlloc(sizeof(nk_draw_null_texture)); Commands = (nk_buffer *)ManagedAlloc(sizeof(nk_buffer)); Nuklear.nk_init(ctx, Allocator, null); Nuklear.nk_buffer_init(Commands, Allocator, new IntPtr(4 * 1024)); return(ctx); }