/// <summary>Sends a message to the game's window</summary> /// <param name="message">Message that will be sent</param> /// <param name="wParam">Value for the message's wParam</param> /// <param name="lParam">Value for the message's lParam</param> /// <returns>The value returned by the window procedure for the message</returns> private int sendMessage( UnsafeNativeMethods.WindowMessages message, int wParam, int lParam ) { return UnsafeNativeMethods.SendMessage( this.form.Handle, (uint)message, new IntPtr(wParam), new IntPtr(lParam) ).ToInt32(); }
public void TestMouseButtonReleasedMessage( UnsafeNativeMethods.WindowMessages message, int wParam, MouseButtons button ) { IMouseMessageSubscriber subscriber = mockMouseSubscriber(); Expect.Once.On(subscriber).Method("MouseButtonReleased").With( NMock2.Is.EqualTo(button) ); sendMessage(message, wParam << 16, 0); this.mockery.VerifyAllExpectationsHaveBeenMet(); }