public void TestRayStartingBehind() { Assert.IsFalse( Ray3Triangle3Collider.FindContacts( new Vector3(1.75f, 1.5f, 1.0f), Vector3.Normalize(Vector3.One), Vector3.Zero, Vector3.UnitX, Vector3.UnitX + Vector3.UnitY ).HasContact ); }
public void TestHitThroughCenter() { LineContacts contacts = Ray3Triangle3Collider.FindContacts( new Vector3(-0.25f, -0.5f, -1.0f), Vector3.Normalize(Vector3.One), Vector3.Zero, Vector3.UnitX, Vector3.UnitX + Vector3.UnitY ); float contactTime = 1.0f / Vector3.Normalize(Vector3.One).Z; Assert.That( contacts.EntryTime, Is.EqualTo(contactTime).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(contactTime).Within(Specifications.MaximumDeviation).Ulps ); }