public void TestRayStartingBehind() { Assert.IsFalse( Ray2Disc2Collider.FindContacts( Vector2.UnitX * 3.0f, Vector2.UnitX, 2.0f ).HasContact ); }
public void TestRayStartingBehindWithAbsoluteDiscPosition() { Vector2 unitDiagonal = Vector2.Normalize(Vector2.One); Assert.IsFalse( Ray2Disc2Collider.FindContacts( unitDiagonal * 6.0f, unitDiagonal, unitDiagonal * 3.0f, 2.0f ).HasContact ); }
public void TestRayStartingInside() { LineContacts contacts = Ray2Disc2Collider.FindContacts( new Vector2(0.0f, 0.0f), Vector2.UnitX, 2.0f ); Assert.That( contacts.EntryTime, Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(2.0f).Within(Specifications.MaximumDeviation).Ulps ); }
public void TestRayStartingInsideWithAbsoluteDiscPosition() { Vector2 unitDiagonal = Vector2.Normalize(Vector2.One); LineContacts contacts = Ray2Disc2Collider.FindContacts( unitDiagonal * 4.0f, unitDiagonal, unitDiagonal * 5.0f, 2.0f ); Assert.That( contacts.EntryTime, Is.EqualTo(0.0f).Within(Specifications.MaximumDeviation).Ulps ); Assert.That( contacts.ExitTime, Is.EqualTo(3.0f).Within(Specifications.MaximumDeviation).Ulps ); }