示例#1
0
        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            mousePos = e.Location;

            if (dragging)
            {
                var players = profile.PlayerData;

                PlayerInfo player = players[draggingIndex];
                Rectangle  p      = player.EditBounds;
                if (draggingScreen == -1)
                {
                    for (int i = 0; i < screens.Length; i++)
                    {
                        UserScreen screen = screens[i];
                        Rectangle  s      = screen.UIBounds;
                        float      pc     = RectangleUtil.PcInside(p, s);

                        // bigger than 60% = major part inside this screen
                        if (pc > 0.6f)
                        {
                            float offset = s.Width * 0.05f;

                            // check if there's space available on this screen
                            var       playas = profile.PlayerData;
                            Rectangle?editor;
                            Rectangle?monitor;
                            GetFreeSpace(i, out editor, out monitor);

                            if (editor != null)
                            {
                                draggingScreenRec    = editor.Value;
                                draggingScreenBounds = monitor.Value;
                                draggingScreen       = i;
                            }
                            break;
                        }
                    }
                }
                else
                {
                    Rectangle s  = screens[draggingScreen].UIBounds;
                    float     pc = RectangleUtil.PcInside(p, s);
                    if (pc < 0.6f)
                    {
                        draggingScreen = -1;
                    }
                }

                p = new Rectangle(mousePos.X + draggingOffset.X, mousePos.Y + draggingOffset.Y, p.Width, p.Height);
                players[draggingIndex].EditBounds = p;

                Invalidate();
            }
        }
示例#2
0
        protected override void OnMouseDoubleClick(MouseEventArgs e)
        {
            base.OnMouseDoubleClick(e);

            if (dragging)
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                // first count how many gamepads we have
                bool changed = false;
                for (int i = 0; i < screens.Length; i++)
                {
                    UserScreen screen = screens[i];
                    if (screen.UIBounds.Contains(e.Location) && !screen.SwapTypeBounds.Contains(e.Location))
                    {
                        List <PlayerInfo> playerData = profile.PlayerData;

                        // add all possible players!
                        for (int j = 0; j < playerData.Count; j++)
                        {
                            PlayerInfo player = playerData[j];

                            Rectangle?editor;
                            Rectangle?monitor;
                            bool      hasFreeSpace = GetFreeSpace(i, out editor, out monitor);

                            if (hasFreeSpace)
                            {
                                if (player.ScreenIndex == -1)
                                {
                                    player.Owner         = screens[i];
                                    player.ScreenIndex   = i;
                                    player.MonitorBounds = monitor.Value;
                                    player.EditBounds    = editor.Value;
                                    changed = true;
                                }
                            }
                            else
                            {
                                break;
                            }
                        }
                        break;
                    }
                }

                if (changed)
                {
                    UpdatePlayers();
                }
            }
        }
示例#3
0
        private bool GetFreeSpace(int screenIndex, out Rectangle?editorBounds, out Rectangle?monitorBounds)
        {
            editorBounds  = null;
            monitorBounds = null;

            var        players = profile.PlayerData;
            UserScreen screen  = screens[screenIndex];
            Rectangle  bounds  = screen.MonitorBounds;
            Rectangle  ebounds = screen.UIBounds;

            switch (screen.Type)
            {
            case UserScreenType.FullScreen:
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    if (p.ScreenIndex == screenIndex)
                    {
                        return(false);
                    }
                }

                monitorBounds = screen.MonitorBounds;
                editorBounds  = screen.UIBounds;
                return(true);

            case UserScreenType.DualHorizontal: {
                int       playersUsing = 0;
                Rectangle areaUsed     = new Rectangle();

                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    if (p.ScreenIndex == screenIndex)
                    {
                        playersUsing++;
                        areaUsed = p.MonitorBounds;
                    }
                }

                if (playersUsing == 2)
                {
                    return(false);
                }

                int half = (int)(bounds.Height / 2.0f);
                for (int i = 0; i < 2; i++)
                {
                    Rectangle area = new Rectangle(bounds.X, bounds.Y + (half * i), bounds.Width, half);
                    if (!areaUsed.Contains(area))
                    {
                        monitorBounds = area;

                        int halfe = (int)(ebounds.Height / 2.0f);
                        editorBounds = new Rectangle(ebounds.X, ebounds.Y + (halfe * i), ebounds.Width, halfe);
                        return(true);
                    }
                }
            }
            break;

            case UserScreenType.DualVertical: {
                int       playersUsing = 0;
                Rectangle areaUsed     = new Rectangle();

                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    if (p.ScreenIndex == screenIndex)
                    {
                        playersUsing++;
                        areaUsed = p.MonitorBounds;
                    }
                }

                if (playersUsing == 2)
                {
                    return(false);
                }

                int half = (int)(bounds.Width / 2.0f);
                for (int i = 0; i < 2; i++)
                {
                    Rectangle area = new Rectangle(bounds.X + (half * i), bounds.Y, half, bounds.Height);
                    if (!areaUsed.Contains(area))
                    {
                        monitorBounds = area;
                        int halfe = (int)(ebounds.Width / 2.0f);
                        editorBounds = new Rectangle(ebounds.X + (halfe * i), ebounds.Y, halfe, ebounds.Height);
                        return(true);
                    }
                }
            }
            break;

            case UserScreenType.FourPlayers: {
                int playersUsing = 0;
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    if (p.ScreenIndex == screenIndex)
                    {
                        playersUsing++;
                    }
                }

                if (playersUsing == 4)
                {
                    return(false);
                }

                int halfw = (int)(bounds.Width / 2.0f);
                int halfh = (int)(bounds.Height / 2.0f);

                for (int x = 0; x < 2; x++)
                {
                    for (int y = 0; y < 2; y++)
                    {
                        Rectangle area = new Rectangle(bounds.X + (halfw * x), bounds.Y + (halfh * y), halfw, halfh);

                        bool goNext = false;
                        // check if there's any player with the area's x,y coord
                        for (int i = 0; i < players.Count; i++)
                        {
                            PlayerInfo p = players[i];
                            if (p.ScreenIndex == screenIndex)
                            {
                                //if (p.MonitorBounds.X == area.X &&
                                //    p.MonitorBounds.Y == area.Y)
                                if (p.MonitorBounds.IntersectsWith(area))
                                {
                                    goNext = true;
                                    break;
                                }
                            }
                        }

                        if (goNext)
                        {
                            continue;
                        }
                        monitorBounds = area;
                        int halfwe = (int)(ebounds.Width / 2.0f);
                        int halfhe = (int)(ebounds.Height / 2.0f);
                        editorBounds = new Rectangle(ebounds.X + (halfwe * x), ebounds.Y + (halfhe * y), halfwe, halfhe);
                        return(true);
                    }
                }
            }
            break;

            case UserScreenType.SixteenPlayers: {
                int playersUsing = 0;
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    if (p.ScreenIndex == screenIndex)
                    {
                        playersUsing++;
                    }
                }

                if (playersUsing == 16)
                {
                    return(false);
                }

                int halfw = (int)(bounds.Width / 4.0f);
                int halfh = (int)(bounds.Height / 4.0f);

                for (int x = 0; x < 4; x++)
                {
                    for (int y = 0; y < 4; y++)
                    {
                        Rectangle area = new Rectangle(bounds.X + (halfw * x), bounds.Y + (halfh * y), halfw, halfh);

                        bool goNext = false;
                        // check if there's any player with the area's x,y coord
                        for (int i = 0; i < players.Count; i++)
                        {
                            PlayerInfo p = players[i];
                            if (p.ScreenIndex == screenIndex)
                            {
                                if (p.MonitorBounds.IntersectsWith(area))
                                {
                                    goNext = true;
                                    break;
                                }
                            }
                        }

                        if (goNext)
                        {
                            continue;
                        }
                        monitorBounds = area;
                        int halfwe = (int)(ebounds.Width / 4.0f);
                        int halfhe = (int)(ebounds.Height / 4.0f);
                        editorBounds = new Rectangle(ebounds.X + (halfwe * x), ebounds.Y + (halfhe * y), halfwe, halfhe);
                        return(true);
                    }
                }
            }
            break;
            }
            return(false);
        }
示例#4
0
        private void UpdateScreens()
        {
#if false
            if (screens == null)
            {
                screens     = ScreensUtil.AllScreens();
                totalBounds = RectangleUtil.Union(screens);
            }
            else
            {
                UserScreen[] newScreens = ScreensUtil.AllScreens();
                Rectangle    newBounds  = RectangleUtil.Union(newScreens);
                if (newBounds.Equals(totalBounds))
                {
                    return;
                }

                // screens got updated, need to reflect in our window
                screens     = newScreens;
                totalBounds = newBounds;

                // remove all players screens
                List <PlayerInfo> playerData = profile.PlayerData;
                if (playerData != null)
                {
                    for (int i = 0; i < playerData.Count; i++)
                    {
                        PlayerInfo player = playerData[i];
                        player.EditBounds  = GetDefaultBounds(draggingIndex);
                        player.ScreenIndex = -1;
                    }
                }
            }

            screensArea = new RectangleF(10, 50 + Height * 0.2f + 10, Width - 20, Height * 0.5f);

            float actualHeight = totalBounds.Height;
            float actualWidth  = totalBounds.Width;

            if (actualWidth > actualHeight)
            {
                // horizontal monitor setup
                scale = screensArea.Width / actualWidth;
                if (totalBounds.Height * scale > screensArea.Height)
                {
                    scale = screensArea.Height / actualHeight;
                }
            }
            else
            {
                // vertical monitor setup
                scale = screensArea.Height / actualHeight;
                if (totalBounds.Width * scale > screensArea.Width)
                {
                    scale = screensArea.Width / actualWidth;
                }
            }

            Rectangle scaledBounds = RectangleUtil.Scale(totalBounds, scale);
            scaledBounds.X = (int)screensArea.X;
            scaledBounds.Y = (int)screensArea.Y;

            int minX = 0;
            int minY = 0;
            for (int i = 0; i < screens.Length; i++)
            {
                UserScreen screen = screens[i];

                Rectangle bounds   = RectangleUtil.Scale(screen.MonitorBounds, scale);
                Rectangle uiBounds = new Rectangle(bounds.X, bounds.Y + scaledBounds.Y, bounds.Width, bounds.Height);
                screen.UIBounds = uiBounds;

                minX = Math.Min(minX, bounds.X);
                minY = Math.Min(minY, bounds.Y);
            }

            // remove negative monitors
            minX = -minX;
            minY = -minY;
            for (int i = 0; i < screens.Length; i++)
            {
                UserScreen screen = screens[i];

                Rectangle uiBounds = screen.UIBounds;
                uiBounds.X           += minX + scaledBounds.X;
                uiBounds.Y           += minY;
                screen.UIBounds       = uiBounds;
                screen.SwapTypeBounds = RectangleUtil.Float(uiBounds.X, uiBounds.Y, uiBounds.Width * 0.1f, uiBounds.Width * 0.1f);
            }
#endif
        }
示例#5
0
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            Graphics g = e.Graphics;

#if DEBUG
            //g.FillRectangle(Brushes.Green, playersArea);
            //g.FillRectangle(Brushes.CornflowerBlue, screensArea);
            //g.FillRectangle(Brushes.CornflowerBlue, new RectangleF(0, 0, Width, Height));
#endif

            UpdateScreens();

            for (int i = 0; i < screens.Length; i++)
            {
                UserScreen s = screens[i];
                g.DrawRectangle(lightWhitePen, s.UIBounds);
                g.DrawRectangle(lightWhitePen, s.SwapTypeBounds);

                switch (s.Type)
                {
                case Coop.UserScreenType.FullScreen:
                    g.DrawImage(Resources.fullscreen, s.SwapTypeBounds);
                    break;

                case Coop.UserScreenType.DualHorizontal:
                    g.DrawImage(Resources.horizontal, s.SwapTypeBounds);
                    break;

                case Coop.UserScreenType.DualVertical:
                    g.DrawImage(Resources.vertical, s.SwapTypeBounds);
                    break;

                case Coop.UserScreenType.FourPlayers:
                    g.DrawImage(Resources._4players, s.SwapTypeBounds);
                    break;

                case Coop.UserScreenType.SixteenPlayers:
                    g.DrawImage(Resources._16players, s.SwapTypeBounds);
                    break;
                }
            }

            var players = profile.PlayerData;
            if (players.Count == 0)
            {
                g.DrawString("No supported input devices connected", playerTextFont, Brushes.Red, new PointF(20, 40));
            }
            else
            {
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo info = players[i];
                    Rectangle  s    = info.EditBounds;
                    g.ResetClip();
                    g.Clip = new Region(new RectangleF(s.X, s.Y, s.Width + 1, s.Height + 1));

                    Rectangle gamepadRect = RectangleUtil.ScaleAndCenter(gamepadImg.Size, s);

                    string str  = (i + 1).ToString();
                    SizeF  size = g.MeasureString(str, playerFont);
                    PointF loc  = RectangleUtil.Center(size, s);
                    if (info.IsXInput)
                    {
                        loc.Y -= gamepadRect.Height * 0.1f;
                        GamepadButtonFlags flags = (GamepadButtonFlags)info.GamepadMask;
                        //g.DrawString(flags.ToString(), smallTextFont, Brushes.White, new PointF(loc.X, loc.Y + gamepadRect.Height * 0.01f));

                        g.DrawString((info.GamepadId + 1).ToString(), playerFont, lightWhite, loc);
                        g.DrawImage(gamepadImg, gamepadRect);
                    }
                    else if (info.IsKeyboardPlayer)
                    {
                        g.DrawImage(keyboardImg, gamepadRect);
                    }
                    else
                    {
                        loc.X = s.X;
                        g.DrawString(info.GamepadName, playerTextFont, lightWhite, loc);
                        g.DrawImage(genericImg, gamepadRect);
                    }

                    if (info.ScreenIndex != -1)
                    {
                        UserScreen screen = screens[info.ScreenIndex];
                        if ((s.Height + s.Y) - (screen.UIBounds.Height + screen.UIBounds.Y) == -1)
                        {
                            s.Height += 1;
                        }
                        g.Clip = new Region(new RectangleF(s.X, s.Y, s.Width + 1, s.Height + 1));
                        g.DrawRectangle(Pens.Green, s);
                    }
                }
            }
            g.ResetClip();

            if (dragging && draggingScreen != -1)
            {
                g.DrawRectangle(Pens.Red, draggingScreenRec);
            }

            g.DrawString("Input devices", playerTextFont, lightWhite, new PointF(10, 10));

            SizeF  dragEachGamepadSize;
            string dragEachGamepad = "Drag each device to a screen";
            dragEachGamepad = StringUtil.WrapString(Width * 0.6f, dragEachGamepad, g, playerTextFont, out dragEachGamepadSize);
            g.DrawString(dragEachGamepad, playerTextFont, lightWhite, new PointF(Width - dragEachGamepadSize.Width, playersArea.Y));

            SizeF  bottomTextSize;
            string bottomText = "Click on screen's top-left corner to change players on that screen. Right click the player to change size";
            bottomText = StringUtil.WrapString(Width - 20, bottomText, g, playerTextFont, out bottomTextSize);
            g.DrawString(bottomText, playerTextFont, lightWhite, new PointF(10, Height - bottomTextSize.Height - 10));
        }
示例#6
0
        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);
            var players = profile.PlayerData;

            if (dragging)
            {
                return;
            }

            if (e.Button == MouseButtons.Left)
            {
                for (int i = 0; i < screens.Length; i++)
                {
                    UserScreen screen = screens[i];
                    if (screen.SwapTypeBounds.Contains(e.Location))
                    {
                        if (screen.Type == Coop.UserScreenType.SixteenPlayers)
                        {
                            screen.Type = 0;
                        }
                        else
                        {
                            screen.Type++;
                        }

                        // invalidate all players inside screen
                        for (int j = 0; j < players.Count; j++)
                        {
                            // return to default position
                            PlayerInfo p = players[j];
                            if (p.ScreenIndex == i)
                            {
                                p.EditBounds  = GetDefaultBounds(j);
                                p.ScreenIndex = -1;
                            }
                        }

                        Invalidate();
                        UpdatePlayers();
                        return;
                    }
                }

                for (int i = 0; i < players.Count; i++)
                {
                    Rectangle r = players[i].EditBounds;
                    if (r.Contains(e.Location))
                    {
                        dragging       = true;
                        draggingIndex  = i;
                        draggingOffset = new Point(r.X - e.X, r.Y - e.Y);
                        Rectangle newBounds = GetDefaultBounds(draggingIndex);
                        profile.PlayerData[draggingIndex].EditBounds = newBounds;

                        if (draggingOffset.X < -newBounds.Width ||
                            draggingOffset.Y < -newBounds.Height)
                        {
                            draggingOffset = new Point(0, 0);
                        }

                        break;
                    }
                }
            }
            else if (e.Button == MouseButtons.Right ||
                     e.Button == MouseButtons.Middle)
            {
                // if over a player on a screen, change the type
                for (int i = 0; i < players.Count; i++)
                {
                    PlayerInfo p = players[i];
                    Rectangle  r = p.EditBounds;
                    if (r.Contains(e.Location))
                    {
                        if (p.ScreenIndex != -1)
                        {
                            UserScreen screen     = screens[p.ScreenIndex];
                            int        halfWidth  = screen.MonitorBounds.Width / 2;
                            int        halfHeight = screen.MonitorBounds.Height / 2;

                            Rectangle bounds = p.MonitorBounds;
                            if (screen.Type == Coop.UserScreenType.FourPlayers)
                            {
                                // check if the size is 1/4th of screen
                                if (bounds.Width == halfWidth &&
                                    bounds.Height == halfHeight)
                                {
                                    bool hasLeftRightSpace = true;
                                    bool hasTopBottomSpace = true;

                                    // check if we have something left/right or top/bottom
                                    for (int j = 0; j < players.Count; j++)
                                    {
                                        if (i == j)
                                        {
                                            continue;
                                        }

                                        PlayerInfo other = players[j];
                                        if (other.ScreenIndex != p.ScreenIndex)
                                        {
                                            continue;
                                        }

                                        if (other.MonitorBounds.Y == p.MonitorBounds.Y)
                                        {
                                            hasLeftRightSpace = false;
                                        }
                                        if (other.MonitorBounds.X == p.MonitorBounds.X)
                                        {
                                            hasTopBottomSpace = false;
                                        }

                                        if (other.MonitorBounds.X == screen.MonitorBounds.X + halfWidth &&
                                            other.MonitorBounds.Height == screen.MonitorBounds.Height)
                                        {
                                            hasLeftRightSpace = false;
                                        }
                                        if (other.MonitorBounds.X == screen.MonitorBounds.X &&
                                            other.MonitorBounds.Width == screen.MonitorBounds.Width)
                                        {
                                            hasTopBottomSpace = false;
                                        }
                                    }

                                    if (hasLeftRightSpace)
                                    {
                                        Rectangle edit = p.EditBounds;
                                        if (bounds.X == screen.MonitorBounds.X + bounds.Width)
                                        {
                                            bounds.X -= bounds.Width;
                                            edit.X   -= edit.Width;
                                        }

                                        bounds.Width *= 2;
                                        edit.Width   *= 2;

                                        p.EditBounds    = edit;
                                        p.MonitorBounds = bounds;

                                        Invalidate();
                                    }
                                    else if (hasTopBottomSpace)
                                    {
                                        Rectangle edit = p.EditBounds;
                                        if (bounds.Y == screen.MonitorBounds.Y + bounds.Height)
                                        {
                                            bounds.Y -= bounds.Height;
                                            edit.Y   -= edit.Height;
                                        }

                                        bounds.Height  *= 2;
                                        p.MonitorBounds = bounds;
                                        edit.Height    *= 2;
                                        p.EditBounds    = edit;

                                        Invalidate();
                                    }
                                }
                                else
                                {
                                    bounds.Width    = screen.MonitorBounds.Width / 2;
                                    bounds.Height   = screen.MonitorBounds.Height / 2;
                                    p.MonitorBounds = bounds;

                                    Rectangle edit = p.EditBounds;
                                    edit.Width   = screen.UIBounds.Width / 2;
                                    edit.Height  = screen.UIBounds.Height / 2;
                                    p.EditBounds = edit;

                                    Invalidate();
                                }
                            }
                        }
                    }
                }
            }
        }