public V Copy <V>(VertexNodeStateContext nodeStateContext, VertexNodeStateContextFactory <V> factory) where V : VertexNodeStateContext, new() { var nodeFactory = VertexNodeFactory.GetFactory(); var context = factory.ConstructNodeContext(nodePosition: nodeStateContext.Node.Position, nodeState: nodeStateContext.State, nodeFactory: nodeFactory); return(context); }
public static VertexNodeStateContext Copy(VertexNodeStateContext nodeStateContext, VertexNodeStateContextFactory <VertexNodeStateContext> factory) { var nodeFactory = VertexNodeFactory.GetFactory(); var context = factory.ConstructNodeContext(nodePosition: nodeStateContext.Node.Position, nodeState: nodeStateContext.State, nodeFactory: nodeFactory); return(context); }
///// <summary> ///// This creates the default UnchosenVertexNodeState context. ///// </summary> ///// <param name="nodePosition"></param> ///// <returns></returns> //public virtual NodeStateContext ConstructNodeContext(int nodePosition) //{ // var node = this.ConstructNode(nodePosition); // var context = new VertexNodeStateContext((VertexNode)node); // return context; //} /// <summary> /// Note: This defaults to a state of UnchosenVertexNodeState. /// Otherwise, same as ConstructNodeContext(..) method. /// </summary> /// <param name="nodePosition"></param> /// <returns></returns> public override VC ConstructDefaultNodeContext(int nodePosition) { var factory = VertexNodeFactory.GetFactory(); var context = ConstructNodeContext( nodePosition: nodePosition, nodeState: UnchosenVertexNodeState.Instance, nodeFactory: factory); return(context); }
public NodeStateContextContainerFacade <E, V> Copy(NodeStateContextContainerFacade <E, V> nodeStateContextContainerFacade) { var edgeNodeFactory = EdgeNodeFactory.GetFactory(); var vertexNodeFactory = VertexNodeFactory.GetFactory(); var edgeContainer = nodeStateContextContainerFacade.EdgeNodeStateContextContainer.Copy(this.EdgeNodeStateContextFactory); var vertexContainer = nodeStateContextContainerFacade.VertexNodeStateContextContainer.Copy(this.VertexNodeStateContextFactory); var newFacade = new NodeStateContextContainerFacade <E, V>(edgeContainer, vertexContainer); return(newFacade); }
public VC ConstructNodeContext(int nodePosition, NodeState nodeState) { var nodeFactory = VertexNodeFactory.GetFactory(); return(base.ConstructNodeContext(nodePosition, nodeState, nodeFactory)); }