示例#1
0
        private void gradientFloatTrackbarControlb_ValueChanged(FloatTrackbarControl _Sender, float _fFormerValue)
        {
            float3 Lab = AdobeColors.RGB2Lab_D65((float3)m_RGB);

            Lab.z = _Sender.Value;
            RGB   = AdobeColors.HSB2RGB(Lab);
        }
示例#2
0
        private void floatTrackbarControlLuminance_ValueChanged(FloatTrackbarControl _Sender, float _fFormerValue)
        {
            float3 HSL = AdobeColors.RGB2HSB((float3)m_RGB);

            HSL.z = _Sender.Value;
            RGB   = AdobeColors.HSB2RGB(HSL);
        }
示例#3
0
        protected void sliderControlHSL_Scroll(object sender, System.EventArgs e)
        {
            m_dontRefresh = DONT_REFRESH.COLOR_SLIDER;
            RGB           = AdobeColors.HSB2RGB(sliderControlHSL.HSL);

            // Handle special cases where saturation is 0 (shades of gray) and it's not possible to devise a hue
            // Simply use the hue dictated by the color slider...
            if (sliderControlHSL.HSL.y < 1e-4f)
            {
                float3 TempHSL = AdobeColors.RGB2HSB((float3)m_RGB);
                TempHSL.x = sliderControlHSL.HSL.x;

                colorBoxControl.HSL = TempHSL;
            }
        }
示例#4
0
        /// <summary>
        /// Resets the controls color (both HSL and RGB variables) based on the current slider position
        /// </summary>
        protected void ResetHSLRGB()
        {
            float3 HSL = this.HSL;

            float InvHeight = 1.0f / (Height - 9);

            switch (m_DrawStyle)
            {
            case ColorPickerForm.DRAW_STYLE.Hue:
                HSL.x = 1.0f - m_iMarker_Start_Y * InvHeight;
                m_RGB = AdobeColors.HSB2RGB(HSL);
                break;

            case ColorPickerForm.DRAW_STYLE.Saturation:
                HSL.y = 1.0f - m_iMarker_Start_Y * InvHeight;
                m_RGB = AdobeColors.HSB2RGB(HSL);
                break;

            case ColorPickerForm.DRAW_STYLE.Brightness:
                HSL.z = 1.0f - m_iMarker_Start_Y * InvHeight;
                m_RGB = AdobeColors.HSB2RGB(HSL);
                break;

            case ColorPickerForm.DRAW_STYLE.Red:
                m_RGB = new float3(1.0f - (float)(m_iMarker_Start_Y * InvHeight), m_RGB.y, m_RGB.z);
                break;

            case ColorPickerForm.DRAW_STYLE.Green:
                m_RGB = new float3(m_RGB.x, 1.0f - (float)(m_iMarker_Start_Y * InvHeight), m_RGB.z);
                break;

            case ColorPickerForm.DRAW_STYLE.Blue:
                m_RGB = new float3(m_RGB.x, m_RGB.y, 1.0f - (float)(m_iMarker_Start_Y * InvHeight));
                break;
            }
        }
示例#5
0
        /// <summary>
        /// Resets the controls color (both HSL and RGB variables) based on the current marker position
        /// </summary>
        protected void ResetHSLRGB()
        {
            float3 HSL = GetColor(m_iMarker_X, m_iMarker_Y);

            m_RGB = AdobeColors.HSB2RGB(HSL);
        }
示例#6
0
//      protected void m_cmd_OK_Click(object sender, System.EventArgs e) {
//          this.DialogResult = DialogResult.OK;
//          this.Close();
//      }
//
//
//      protected void m_cmd_Cancel_Click(object sender, System.EventArgs e) {
//          this.DialogResult = DialogResult.Cancel;
//          this.Close();
//      }

        #endregion

        protected void colorBoxControl_Scroll(object sender, System.EventArgs e)
        {
            m_dontRefresh = DONT_REFRESH.COLOR_BOX;
            RGB           = AdobeColors.HSB2RGB(colorBoxControl.HSL);
        }
示例#7
0
        public static Color             HSL_to_RGB_LDR(float3 _HSL)
        {
            float3 RGB = AdobeColors.HSB2RGB(new float3(_HSL.x, _HSL.y, Math.Min(1.0f, _HSL.z)));

            return(Color.FromArgb((int)Math.Max(0.0f, Math.Min(255.0f, RGB.x * 255.0f)), (int)Math.Max(0.0f, Math.Min(255.0f, RGB.y * 255.0f)), (int)Math.Max(0.0f, Math.Min(255.0f, RGB.z * 255.0f))));
        }