示例#1
0
 public NpcDataView(NpcDataTable table, String rowFilter)
 {
     Columns   = table.Columns;
     RowFilter = rowFilter;
     Rows      = new NpcDataRows();
     foreach (NpcDataRow oldRow in table.Rows)
     {
         if (((String)oldRow[1]).IndexOf(rowFilter) >= 0)
         {
             NpcDataRow newRow = new NpcDataRow(table);
             Rows.Add(newRow);
             for (int i = 0; i < Columns.Count; i++)
             {
                 newRow[i] = oldRow[i];
             }
         }
     }
 }
示例#2
0
        public NpcDataRow(NpcDataTable table)
        {
            Table     = table;
            ItemArray = new Object[table.Columns.Count];
            for (int i = 0; i < table.Columns.Count; i++)
            {
                NpcDataColumn colunm = Table.Columns[i];
                switch (colunm.DataType.ToString())
                {
                case "System.Boolean":
                case "System.Nullable`1[System.Boolean]":
                    ItemArray[i] = new NpcBoolean();
                    break;

                case "System.Byte":
                case "System.Nullable`1[System.Byte]":
                    ItemArray[i] = new NpcByte();
                    break;

                case "System.Byte[]":
                    ItemArray[i] = new NpcBytes();
                    break;

                case "System.Char":
                case "System.Nullable`1[System.Char]":
                    ItemArray[i] = new NpcChar();
                    break;

                case "System.DateTime":
                case "System.Nullable`1[System.DateTime]":
                    ItemArray[i] = new NpcDateTime();
                    break;

                case "System.Decimal":
                case "System.Nullable`1[System.Decimal]":
                    ItemArray[i] = new NpcDecimal();
                    break;

                case "System.Double":
                case "System.Nullable`1[System.Double]":
                    ItemArray[i] = new NpcDouble();
                    break;

                case "System.Int32":
                case "System.Nullable`1[System.Int32]":
                    ItemArray[i] = new NpcInt32();
                    break;

                case "System.Int64":
                case "System.Nullable`1[System.Int64]":
                    ItemArray[i] = new NpcInt64();
                    break;

                case "System.Guid":
                case "System.Nullable`1[System.Guid]":
                    ItemArray[i] = new NpcGuid();
                    break;

                case "System.Object":
                    ItemArray[i] = new NpcObject();
                    break;

                case "System.Single":
                case "System.Nullable`1[System.Single]":
                    ItemArray[i] = new NpcSingle();
                    break;

                case "System.String":
                    ItemArray[i] = new NpcString();
                    break;

                default:
                    ItemArray[i] = new NpcObject();
                    break;
                }
            }
        }