protected override void OnAwake() { base.OnAwake(); m_capsuleCollider = GetComponent <CapsuleCollider>(); m_animator = GetComponent <Animator>(); m_navAgent = GetComponent <NavMeshAgent>(); m_currentPhysMat = capacity.general.defaultPhysicsMaterial; }
public PoolElement(PhysicsMaterialEx material, Transform parent) { gameObject = Instantiate(material.bulletHitDecal, Vector3.zero, Quaternion.identity, parent); }
public override void Reset() { useAnimator = true; defaultPhysicsMaterial = null; }