public static void clearSingleton(){ gameManager = null; gameView = null; imageManager = null; scenarioManager = null; statusManager = null; audioManager= null; eventManager= null; saveManager= null; }
public static void clearSingleton() { gameManager = null; gameView = null; imageManager = null; scenarioManager = null; statusManager = null; audioManager = null; eventManager = null; saveManager = null; }
public GameManager() { this.fm = new FileManager(); this.parser = new Parser("Novel"); this.imageManager = NovelSingleton.ImageManager; this.scenarioManager = NovelSingleton.ScenarioManager; this.statusManager = NovelSingleton.StatusManager; this.audioManager = NovelSingleton.AudioManager; this.eventManager = NovelSingleton.EventManager; this.saveManager = NovelSingleton.SaveManager; this.logManager = new LogManager(); }
public GameManager() { this.fm = new FileManager (); this.parser = new Parser ("Novel"); this.imageManager = NovelSingleton.ImageManager; this.scenarioManager = NovelSingleton.ScenarioManager; this.statusManager = NovelSingleton.StatusManager; this.audioManager = NovelSingleton.AudioManager; this.eventManager = NovelSingleton.EventManager; this.saveManager = NovelSingleton.SaveManager; this.logManager = new LogManager (); }
//[DllImport("user32.dll", EntryPoint = "FindWindow")] //private static extern bool SetWindowText(IntPtr hWnd, System.String lpString); //[DllImport("user32.dll", EntryPoint = "FindWindow")] //private static extern IntPtr FindWindow(System.String className, System.String windowName); public GameManager() { //var w = FindWindow("UnityWndClass", null); //if (w != IntPtr.Zero) //{ // var wnd = Form.FromHandle(w); // if (null != wnd) wnd.Text = "キュアぷらす スクリプトデバッガ"; //} //SetWindowText(w, "キュアぷらす スクリプトデバッガ"); this.fm = new FileManager(new FileLoader()); this.parser = new Parser ("Novel"); this.imageManager = NovelSingleton.ImageManager; this.scenarioManager = NovelSingleton.ScenarioManager; this.statusManager = NovelSingleton.StatusManager; this.audioManager = NovelSingleton.AudioManager; this.eventManager = NovelSingleton.EventManager; this.saveManager = NovelSingleton.SaveManager; this.logManager = new LogManager (); //var fl=System.Windows.Forms.Application.OpenForms; //var ff = fl[0]; }
//ゲームをロードします public void loadData(string data_name) { Debug.Log("load files "); SaveObject sobj = this.saveManager.getSaveData(data_name); Dictionary <string, Image> dic = sobj.dicImage; //イメージオブジェクトを画面に復元する foreach (KeyValuePair <string, Image> kvp in sobj.dicImage) { //画面を復元していきまする Image image = new Image(dic [kvp.Key].dicSave); image.dicFace = dic [kvp.Key].dicFace; this.imageManager.addImage(image); } //タグも復元 this.imageManager.dicTag = sobj.dicTag; this.eventManager.dicEvent = sobj.dicEvent; this.scenarioManager = sobj.scenarioManager; StatusManager.variable = sobj.variable; //グローバルで置き換える NovelSingleton.GameManager.saveManager.loadGlobal(); StatusManager.variable.replaceAll("global", NovelSingleton.GameManager.globalSetting.globalVar); //開始位置の確認 StatusManager.currentScenario = sobj.currentFile; this.CurrentComponentIndex = sobj.currentIndex - 1; this.loadScenario(StatusManager.currentScenario); StatusManager.enableClickOrder = true; //テキストを復元する NovelSingleton.GameView.messageArea.GetComponent <Text>().text = sobj.currentMessage; //現在の色が設定されている場合は色も復元 if (StatusManager.currentTextColor != "") { NovelSingleton.GameView.messageArea.GetComponent <Text>().color = ColorX.HexToRGB(StatusManager.currentTextColor); } NovelSingleton.GameManager.scene.messageForSaveTitle = sobj.currentMessage; //ステータス復元 StatusManager.visibleMessageFrame = sobj.visibleMessageFrame; StatusManager.enableNextOrder = sobj.enableNextOrder; StatusManager.enableEventClick = sobj.enableEventClick; StatusManager.enableClickOrder = sobj.enableClickOrder; StatusManager.currentPlayBgm = sobj.currentPlayBgm; StatusManager.isEventStop = sobj.isEventStop; //Debug.Log ("wwww:" + sobj.isEventStop); NovelSingleton.GameManager.logManager = sobj.logManager; //メッセージウィドウが表示状態なら、ここで表示する if (StatusManager.visibleMessageFrame == true) { NovelSingleton.GameView.showMessageWithoutNextOrder(0f); } else { NovelSingleton.GameView.hideMessageWithoutNextOrder(0f); } if (StatusManager.currentPlayBgm != "") { Novel.AbstractComponent cmp = NovelSingleton.GameManager.parser.makeTag("[playbgm wait=false next=false storage='" + StatusManager.currentPlayBgm + "']"); cmp.start(); } //何故か、、ここにいれないと。メッセージがすごく遅くなる NovelSingleton.GameManager.scene.messageSpeed = 0.02f; this.nextOrder(); //画面を再現します ImageObject のみ }
//ゲームをロードします public void loadData(string data_name) { Debug.Log ("load files "); SaveObject sobj = this.saveManager.getSaveData(data_name); Dictionary<string,Image> dic = sobj.dicImage; //イメージオブジェクトを画面に復元する foreach (KeyValuePair<string, Image> kvp in sobj.dicImage) { //画面を復元していきまする Image image = new Image (dic [kvp.Key].dicSave); image.dicFace = dic [kvp.Key].dicFace; this.imageManager.addImage(image); } //タグも復元 this.imageManager.dicTag = sobj.dicTag; this.eventManager.dicEvent = sobj.dicEvent; this.scenarioManager = sobj.scenarioManager; StatusManager.variable = sobj.variable; //グローバルで置き換える NovelSingleton.GameManager.saveManager.loadGlobal (); StatusManager.variable.replaceAll ("global", NovelSingleton.GameManager.globalSetting.globalVar); //開始位置の確認 StatusManager.currentScenario = sobj.currentFile; this.CurrentComponentIndex = sobj.currentIndex -1 ; this.loadScenario (StatusManager.currentScenario); StatusManager.enableClickOrder = true; //テキストを復元する NovelSingleton.GameView.messageArea.GetComponent<Text>().text = sobj.currentMessage; NovelSingleton.GameManager.scene.messageForSaveTitle = sobj.currentMessage; //ステータス復元 StatusManager.visibleMessageFrame = sobj.visibleMessageFrame; StatusManager.enableNextOrder = sobj.enableNextOrder; StatusManager.enableEventClick = sobj.enableEventClick ; StatusManager.enableClickOrder = sobj.enableClickOrder; StatusManager.currentPlayBgm = sobj.currentPlayBgm; StatusManager.isEventStop = sobj.isEventStop; //Debug.Log ("wwww:" + sobj.isEventStop); NovelSingleton.GameManager.logManager = sobj.logManager; //メッセージウィドウが表示状態なら、ここで表示する if (StatusManager.visibleMessageFrame == true) { NovelSingleton.GameView.showMessageWithoutNextOrder (0f); } else { NovelSingleton.GameView.hideMessageWithoutNextOrder (0f); } if (StatusManager.currentPlayBgm != "") { Novel.AbstractComponent cmp = NovelSingleton.GameManager.parser.makeTag ("[playbgm wait=false next=false storage='"+StatusManager.currentPlayBgm+"']"); cmp.start (); } //何故か、、ここにいれないと。メッセージがすごく遅くなる NovelSingleton.GameManager.scene.messageSpeed = 0.02f; this.nextOrder (); //画面を再現します ImageObject のみ }