public override void start() { StatusManager.enableNextOrder = false; string name = this.param ["name"]; string val = this.param ["val"]; this.param ["storage"] = val; Image image = this.gameManager.imageManager.getImage(name); //textObject.set (this.param); image.setImage(this.param); this.gameManager.nextOrder(); //this.gameManager.scene.MessageSpeed = 0.02f; //this.gameManager.scene.coroutineShowMessage (message); }
public override void start() { StatusManager.enableNextOrder = false; string name = this.param ["name"]; string face = this.param ["face"]; string storage = this.param ["storage"]; float time = float.Parse(this.param["time"]); string type = this.param ["type"]; Image image = this.gameManager.imageManager.getImage(name); //処理を待たないなら if (this.param ["wait"] == "false") { StatusManager.enableNextOrder = true; this.gameManager.nextOrder(); } else { image.getObject().setFinishAnimationDelegate(this.finishAnimationDeletgate); } //storage指定が優先される if (storage != "") { image.setImage(this.param); } else { image.setFace(face, time, type); } //this.gameManager.scene.MessageSpeed = 0.02f; //this.gameManager.scene.coroutineShowMessage (message); }