示例#1
0
        public void compile()
        {
            GameObject g = new GameObject("gameobject");

            AbstractObject imageObject;
            string         className = this.dicSave ["className"];

            if (className == "Text")
            {
                imageObject = g.AddComponent <TextObject> ();
            }
            else if (className == "Clickable")
            {
                imageObject = g.AddComponent <ClickableObject> ();
            }
            else if (className == "Sd")
            {
                imageObject = g.AddComponent <SdObject> ();
            }
            else if (className == "Button")
            {
                imageObject = g.AddComponent <ButtonObject> ();
            }
            else if (className == "Live2d")
            {
                imageObject = g.AddComponent <Live2dObject> ();
            }
            else
            {
                imageObject = g.AddComponent <ImageObject> ();
            }

            imageObject.name = this.getParam("name");

            //画像なりをセット
            imageObject.imagePath = this.dicSave["imagePath"];
            imageObject.set(this.dicSave);

            this.imageObject = imageObject;

            //このオブジェクトが表示対象の場合は即表示

            this.setPosition(float.Parse(this.dicSave["x"]), float.Parse(this.dicSave["y"]), float.Parse(this.dicSave["z"]));

            //scale の設定

            this.setScale(float.Parse(this.dicSave["scale_x"]), float.Parse(this.dicSave["scale_y"]), float.Parse(this.dicSave["scale_z"]));

            //イベントが登録されている場合はcolider 登録
            if (this.dicSave ["event"] == "true")
            {
                this.setColider();
            }


            if (dicSave ["isShow"] == "true")
            {
                this.show(0, "linear");
            }
        }
示例#2
0
		public void compile(){

			GameObject g = new GameObject ("gameobject");

			AbstractObject imageObject;
			string className = this.dicSave ["className"];

			if (className == "Text") {
	
				imageObject = g.AddComponent<TextObject> ();
			
			} else if (className == "Clickable") {

				imageObject = g.AddComponent<ClickableObject> ();

			} else if (className == "Sd") {

				imageObject = g.AddComponent<SdObject> ();
						
			} else if (className == "Button") {

				imageObject = g.AddComponent<ButtonObject> ();

			} else if (className == "Live2d") {

				imageObject = g.AddComponent<Live2dObject> ();

			}else{
				imageObject = g.AddComponent<ImageObject> ();

			}

			imageObject.name = this.getParam ("name");

			//画像なりをセット
			imageObject.imagePath = this.dicSave["imagePath"];
			imageObject.set (this.dicSave);

			this.imageObject = imageObject;

			//このオブジェクトが表示対象の場合は即表示

			this.setPosition(float.Parse(this.dicSave["x"]),float.Parse(this.dicSave["y"]),float.Parse(this.dicSave["z"]));

			//scale の設定

			this.setScale (float.Parse(this.dicSave["scale_x"]),float.Parse(this.dicSave["scale_y"]),float.Parse(this.dicSave["scale_z"]));

			//イベントが登録されている場合はcolider 登録
			if (this.dicSave ["event"] == "true") {
				this.setColider ();
			}


			if (dicSave ["isShow"] == "true") {

				this.show (0, "linear");

			}

		}
示例#3
0
 public void remove()
 {
     this.imageObject.remove();
     this.imageObject = null;
 }
示例#4
0
		public void remove(){
			this.imageObject.remove();
			this.imageObject = null;
		}