private void SelfDestruct() { GameObject shootHitEffect = ObjectPool.GetObject(explodeEffect, "Effects"); shootHitEffect.transform.position = Source.transform.position; Entity entity; if ((Target.transform.position - Source.transform.position).magnitude < radius) { entity = Target.GetComponent <Entity>(); if (entity != null) { healthModifier.Health = entity.GetCapability <Health>(); healthModifier.DeltaValue = -damage; } healthModifier.TakeEffect(); } entity = Source.GetComponent <Entity>(); if (entity != null) { healthModifier.Health = entity.GetCapability <Health>(); healthModifier.DeltaValue = -selfDamage; } healthModifier.TakeEffect(); }
private void TakeEffect() { healthModifier.TakeEffect(); animatorTrigger.TakeEffect(); audioPlayModifier.TakeEffect(); creatEffectModifier.TakeEffect(); }
private void OnTriggerStay2D(Collider2D other) { var gameObject = other.gameObject; if (gameObject == Target) { var entity = gameObject.GetComponent <Entity>(); if (entity != null) { healthModifier.Health = entity.GetCapability <Health>(); healthModifier.TakeEffect(); targetAnimator.Animator = gameObject.GetComponent <Animator>(); targetAnimator.TakeEffect(); } ObjectPool.RecycleObject(this.gameObject); } }
private void TakeEffect() { healthModifier.TakeEffect(); animatorTrigger.TakeEffect(); }