/// <summary> /// デフォルトのEventSystemで扱う入力設定を追加する /// </summary> /// <param name="inputManagerGenerator">Input manager generator.</param> private static void AddStdInputSettings(InputManagerGenerator inputManagerGenerator) { // 横方向 { var name = "Horizontal"; inputManagerGenerator.AddAxis(InputAxis.CreateKeyAxis(name, "a", "d", "left", "right")); } // 縦方向 { var name = "Vertical"; inputManagerGenerator.AddAxis(InputAxis.CreateKeyAxis(name, "s", "w", "down", "up")); } // 決定 { var name = "Submit"; inputManagerGenerator.AddAxis(InputAxis.CreateKeyAxis(name, "", "enter", "", "space")); } // キャンセル { var name = "Cancel"; inputManagerGenerator.AddAxis(InputAxis.CreateKeyAxis(name, "", "escape", "", "joystick button 1")); } }
/// <summary> /// プレイヤーごとの入力設定を追加する /// </summary> /// <param name="inputManagerGenerator">Input manager generator.</param> /// <param name="playerIndex">Player index.</param> private static void AddPlayerInputSettingsForXBox(InputManagerGenerator inputManagerGenerator, int playerIndex) { if (playerIndex < 0 || playerIndex > 3) { Debug.LogError("プレイヤーインデックスの値が不正です。"); } int joystickNum = playerIndex + 1; string strIndex = joystickNum.ToString(); // 左スティック { inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.LAxisX + strIndex, joystickNum, 1)); inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.LAxisY + strIndex, joystickNum, 2)); } // 右スティック { inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.RAxisX + strIndex, joystickNum, 4)); inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.RAxisY + strIndex, joystickNum, 5)); } // 十字キー { inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.DPadAxisX + strIndex, joystickNum, 6)); inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.DPadAxisY + strIndex, joystickNum, 7)); } // トリガー { inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.LTrigger + strIndex, joystickNum, 3)); inputManagerGenerator.AddAxis( InputAxis.CreatePadAxis(XVInputConstants.RTrigger + strIndex, joystickNum, 3)); } }