示例#1
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        private static void CheckToSave()
        {
            MatEditData lData = GetMatEditData(focusMaterial);

            foreach (KeyValuePair <string, Texture2D> tex in lData.unsavedTextures)
            {
                if (lData.generatedTextures.ContainsKey(tex.Key))
                {
                    Texture2D oldTexture = lData.generatedTextures[tex.Key];
                    oldTexture.SetPixels(tex.Value.GetPixels());

                    EditorUtility.SetDirty(oldTexture);
                }
                else
                {
                    tex.Value.name = tex.Key;
                    lData.generatedTextures.Add(tex.Key, tex.Value);
                    AssetDatabase.AddObjectToAsset(tex.Value, focusMaterial);
                }
                focusMaterial.SetTexture(tex.Key, lData.generatedTextures[tex.Key]);

                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            lData.unsavedTextures.Clear();
            EditorUtility.SetDirty(lData);

            markedForSave = false;
            Selection.selectionChanged -= CheckToSave;
        }
示例#2
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        private static MatEditData GetMatEditData(Material material)
        {
            string      lMaterialPath = AssetDatabase.GetAssetPath(material);
            MatEditData lData         = AssetDatabase.LoadAssetAtPath <MatEditData>(lMaterialPath);

            if (lData == null)
            {
                lData      = ScriptableObject.CreateInstance(typeof(MatEditData)) as MatEditData;
                lData.name = "MatEditData";
                AssetDatabase.AddObjectToAsset(lData, material);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            return(lData);
        }
示例#3
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        public static void GradientField(GUIContent content, string property, int quality, Material material, bool debug = false)
        {
            MatEditData lData    = GetMatEditData(material);
            Gradient    gradient = new Gradient();

            if (lData.gradients.ContainsKey(property))
            {
                gradient = lData.gradients[property];
            }
            else
            {
                lData.gradients.Add(property, gradient);
            }

            EditorGUI.BeginChangeCheck();
            MethodInfo method = typeof(EditorGUILayout).GetMethod("GradientField", BindingFlags.Static | BindingFlags.NonPublic, null, new System.Type[] { typeof(GUIContent), typeof(Gradient), typeof(GUILayoutOption[]) }, null);

            if (method != null)
            {
                gradient = (Gradient)method.Invoke(null, new object[] { content, gradient, new GUILayoutOption[] { } });
            }
            bool lEdited = EditorGUI.EndChangeCheck();

            if (lEdited)
            {
                lData.gradients[property] = gradient;
                EditorUtility.SetDirty(lData);

                Texture2D mainTexture = GradientToTexture(gradient, quality, debug);

                if (lData.unsavedTextures.ContainsKey(property))
                {
                    lData.unsavedTextures[property] = mainTexture;
                }
                else
                {
                    lData.unsavedTextures.Add(property, mainTexture);
                }

                material.SetTexture(property, mainTexture);
            }

            MarkForSave(material);
        }
示例#4
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        public static bool BeginToggleGroup(GUIContent content, string toggleID, Material material, GroupStyles style = GroupStyles.Main, bool spacing = false, bool writeToShader = false)
        {
            MatEditData lData = GetMatEditData(material);

            if (!writeToShader)
            {
                if (!lData.toggles.ContainsKey(toggleID))
                {
                    lData.toggles.Add(toggleID, false);
                }
            }

            EditorGUILayout.BeginVertical(groupStyles[(int)style]);

            bool toggle = false;

            if (writeToShader)
            {
                toggle = material.GetInt(toggleID) == 1;
            }
            else
            {
                toggle = lData.toggles[toggleID];
            }
            toggle = EditorGUILayout.BeginToggleGroup(content, toggle);
            EditorGUILayout.EndToggleGroup();

            if (writeToShader)
            {
                material.SetInt(toggleID, toggle ? 1 : 0);
            }
            else
            {
                lData.toggles[toggleID] = toggle;
            }

            if (spacing)
            {
                EditorGUILayout.Space();
            }

            return(toggle);
        }
示例#5
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        public static bool BeginFoldGroup(GUIContent content, string toggleID, Material material, GroupStyles style = GroupStyles.Main, bool spacing = false, bool writeToShader = false)
        {
            MatEditData lData = GetMatEditData(material);

            if (!writeToShader)
            {
                if (!lData.toggles.ContainsKey(toggleID))
                {
                    lData.toggles.Add(toggleID, false);
                }
            }

            EditorGUILayout.BeginVertical(groupStyles[(int)style]);

            if (GUILayout.Button(content, EditorStyles.boldLabel))
            {
                if (writeToShader)
                {
                    material.SetInt(toggleID, scopeMaterial.GetInt(toggleID) == 1 ? 0 : 1);
                }
                else
                {
                    lData.toggles[toggleID] = !lData.toggles[toggleID];
                }
            }

            if (spacing)
            {
                EditorGUILayout.Space();
            }

            if (writeToShader)
            {
                return(material.GetInt(toggleID) == 1);
            }
            else
            {
                return(lData.toggles[toggleID]);
            }
        }
示例#6
0
文件: MatEdit.cs 项目: Hengle/MatEdit
        public static void AnimationCurveField(GUIContent content, string property, int quality, Material material, bool debug = false)
        {
            MatEditData    lData = GetMatEditData(material);
            AnimationCurve curve = new AnimationCurve();

            if (lData.animationCurves.ContainsKey(property))
            {
                curve = lData.animationCurves[property];
            }
            else
            {
                lData.animationCurves.Add(property, curve);
            }

            EditorGUI.BeginChangeCheck();
            curve = EditorGUILayout.CurveField(content, curve);
            bool lEdited = EditorGUI.EndChangeCheck();

            lData.animationCurves[property] = curve;
            EditorUtility.SetDirty(lData);

            if (lEdited)
            {
                Texture2D mainTexture = AnimationCurveToTexture(curve, quality, debug);

                if (lData.unsavedTextures.ContainsKey(property))
                {
                    lData.unsavedTextures[property] = mainTexture;
                }
                else
                {
                    lData.unsavedTextures.Add(property, mainTexture);
                }

                material.SetTexture(property, mainTexture);
            }

            MarkForSave(material);
        }