示例#1
0
        /// <summary>
        /// The object to lock.
        /// </summary>
        /// <param retval="o">The object to lock.</param>
        /// <param retval="timeout">The timeout.</param>
        /// <returns></returns>
        /// <exception cref="LockTimeoutException">
        /// </exception>
        public static TimedLock Lock(object o, TimeSpan timeout)
        {
            var tl = new TimedLock(o);

            if (!Monitor.TryEnter(o, timeout))
            {
#if DEBUG
                GC.SuppressFinalize(tl._leakDetector);
                StackTrace blockingTrace;
                lock (Sentinel.StackTraces)
                {
                    blockingTrace = Sentinel.StackTraces[o] as StackTrace;
                }

                throw new LockTimeoutException(blockingTrace);
#else
				throw new LockTimeoutException();
#endif
            }

#if DEBUG


            // Lock acquired. Store the stack trace.
            var trace = new StackTrace();
            lock (Sentinel.StackTraces)
            {
                Sentinel.StackTraces.Add(o, trace);
            }

#endif
            return tl;
        }
 /// <summary>
 /// Closes a connection.
 /// </summary>
 /// <param retval="connection">
 /// The connection.
 /// </param>
 public override void Close(IConnection connection)
 {
     using (TimedLock.Lock(_idlePool))
     {
         if (_idlePool.Count < _builder.PoolSize)
         {
             _idlePool.Enqueue(connection);
         }
         else if (connection.Client.Connected)
         {
             connection.Client.Close();
         }
     }
 }
 /// <summary>
 /// Adds connections to the pool on startup so subsequent calls
 /// don't have the latency of creating a TCP connection.
 /// </summary>
 /// <param retval="poolSize">
 /// Size of the pool.
 /// </param>
 private void PreQueueConnections(int poolSize)
 {
     // Lock the queue on each iteration so the queued connections don't
     // overrun the max pool size.  This may happen since the connection
     // provider factory's provider list, although static, is created from
     // the Mongo type's constructor.  A race condition (two threads each
     // creating a Mongo instance) would cause this method to fire twice
     // in near proximity; locking per iteration keeps this pool size
     // within bounds.
     for (var i = 0; i < poolSize; i++)
     {
         using (TimedLock.Lock(_idlePool))
         {
             if (_idlePool.Count < poolSize)
             {
                 _idlePool.Enqueue(CreateNewConnection());
             }
         }
     }
 }