示例#1
0
        /**
         * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
         */
        RailType GetTileRailType(TileIndex tile)
        {
            switch (TileMap.GetTileType(tile))
            {
            case TileType.MP_RAILWAY:
                return(GetRailType(tile));

            case TileType.MP_ROAD:
                /* rail/road crossing */
                if (IsLevelCrossing(tile))
                {
                    return(GetRailType(tile));
                }
                break;

            case TileType.MP_STATION:
                if (HasStationRail(tile))
                {
                    return(GetRailType(tile));
                }
                break;

            case TileType.MP_TUNNELBRIDGE:
                if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL)
                {
                    return(GetRailType(tile));
                }
                break;

            default:
                break;
            }
            return(RailType.INVALID_RAILTYPE);
        }
示例#2
0
/**
 * Get the type of vehicles that can use a depot
 * @param t The tile
 * @pre IsDepotTile(t)
 * @return the type of vehicles that can use the depot
 */
        public static VehicleType GetDepotVehicleType(TileIndex t)
        {
            switch (TileMap.GetTileType(t))
            {
            default: throw new NotReachedException();

            case TileType.MP_RAILWAY: return(VehicleType.VEH_TRAIN);

            case TileType.MP_ROAD: return(VehicleType.VEH_ROAD);

            case TileType.MP_WATER: return(VehicleType.VEH_SHIP);

            case TileType.MP_STATION: return(VehicleType.VEH_AIRCRAFT);
            }
        }
示例#3
0
        /**
         * Returns the RoadBits on an arbitrary tile
         * Special behaviour:
         * - road depots: entrance is treated as road piece
         * - road tunnels: entrance is treated as road piece
         * - bridge ramps: start of the ramp is treated as road piece
         * - bridge middle parts: bridge itself is ignored
         *
         * If straight_tunnel_bridge_entrance is set a ROAD_X or ROAD_Y
         * for bridge ramps and tunnel entrances is returned depending
         * on the orientation of the tunnel or bridge.
         * @param tile the tile to get the road bits for
         * @param rt   the road type to get the road bits form
         * @param straight_tunnel_bridge_entrance whether to return straight road bits for tunnels/bridges.
         * @return the road bits of the given tile
         */
        public static RoadBits GetAnyRoadBits(this TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance)
        {
            if (!HasTileRoadType(tile, rt))
            {
                return(RoadBits.ROAD_NONE);
            }

            switch (TileMap.GetTileType(tile))
            {
            case TileType.MP_ROAD:
                switch (GetRoadTileType(tile))
                {
                default:
                case RoadTileType.ROAD_TILE_NORMAL: return(GetRoadBits(tile, rt));

                case RoadTileType.ROAD_TILE_CROSSING: return(GetCrossingRoadBits(tile));

                case RoadTileType.ROAD_TILE_DEPOT: return(DiagDirToRoadBits(GetRoadDepotDirection(tile)));
                }

            case TileType.MP_STATION:
                if (!IsRoadStopTile(tile))
                {
                    return(RoadBits.ROAD_NONE);
                }
                if (IsDriveThroughStopTile(tile))
                {
                    return((GetRoadStopDir(tile) == DiagDirection.DIAGDIR_NE) ? RoadBits.ROAD_X : RoadBits.ROAD_Y);
                }
                return(DiagDirToRoadBits(GetRoadStopDir(tile)));

            case TileType.MP_TUNNELBRIDGE:
                if (GetTunnelBridgeTransportType(tile) != TRANSPORT_ROAD)
                {
                    return(RoadBits.ROAD_NONE);
                }
                return(straight_tunnel_bridge_entrance ?
                       AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile))) :
                       DiagDirToRoadBits(ReverseDiagDir(GetTunnelBridgeDirection(tile))));

            default: return(RoadBits.ROAD_NONE);
            }
        }
示例#4
0
文件: road.cs 项目: lmxdk/Nopenttd
/**
 * Clean up unnecessary RoadBits of a planed tile.
 * @param tile current tile
 * @param org_rb planed RoadBits
 * @return optimised RoadBits
 */
        RoadBits CleanUpRoadBits(TileIndex tile, RoadBits org_rb)
        {
            if (!TileMap.IsValidTile(tile))
            {
                return(RoadBits.ROAD_NONE);
            }
            for (DiagDirection dir = DiagDirection.DIAGDIR_BEGIN; dir < DiagDirection.DIAGDIR_END; dir++)
            {
                TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);

                /* Get the Roadbit pointing to the neighbor_tile */
                RoadBits target_rb = DiagDirToRoadBits(dir);

                /* If the roadbit is in the current plan */
                if (org_rb & target_rb)
                {
                    bool           connective  = false;
                    const RoadBits mirrored_rb = MirrorRoadBits(target_rb);

                    if (TileMap.IsValidTile(neighbor_tile))
                    {
                        switch (TileMap.GetTileType(neighbor_tile))
                        {
                        /* Always connective ones */
                        case TileType.MP_CLEAR:
                        case TileType.MP_TREES:
                            connective = true;
                            break;

                        /* The conditionally connective ones */
                        case TileType.MP_TUNNELBRIDGE:
                        case TileType.MP_STATION:
                        case TileType.MP_ROAD:
                            if (IsNormalRoadTile(neighbor_tile))
                            {
                                /* Always connective */
                                connective = true;
                            }
                            else
                            {
                                const RoadBits neighbor_rb =
                                    GetAnyRoadBits(neighbor_tile, RoadType.ROADTYPE_ROAD) |
                                    GetAnyRoadBits(neighbor_tile, RoadType.ROADTYPE_TRAM);

                                /* Accept only connective tiles */
                                connective = (neighbor_rb & mirrored_rb) != RoadBits.ROAD_NONE;
                            }
                            break;

                        case TileType.MP_RAILWAY:
                            connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
                            break;

                        case TileType.MP_WATER:
                            /* Check for real water tile */
                            connective = !WaterMap.IsWater(neighbor_tile);
                            break;

                        /* The definitely not connective ones */
                        default: break;
                        }
                    }

                    /* If the neighbor tile is inconnective, remove the planed road connection to it */
                    if (!connective)
                    {
                        org_rb ^= target_rb;
                    }
                }
            }

            return(org_rb);
        }