public override void ParseCue(string cueToken, string cueData) { foreach (var action in DialogueParser.ParseCueNoName(cueToken, cueData)) { def.TrueBranch.Add(action); } }
public override void ParseCue(string cueToken, string cueData) { switch (cueToken) { case "BREAK": def.Actions.Add(StageActionFactory.GenerateBreakAction()); break; default: mCurrentCharacterDevName = cueToken; foreach (var action in DialogueParser.ParseCueNoName(cueToken, cueData)) { def.Actions.Add(action); } break; } }