public bool PrependNode(Node node) { if (!(((parent_ != null) && (parent_.type_ != null)) && (node.type_ != null))) { return(false); } Node nextSibling = this.nextSibling; Node prevSibling = this.prevSibling; Node parent = this.parent_; node.level = parent.level + 1; if (prevSibling == null) { node.childIndex = 0; node.prevSibling = null; node.nextSibling = this; node.parent_ = parent; parent.firstChild = node; this.prevSibling = node; childIndex++; while (nextSibling != null) { nextSibling.childIndex++; nextSibling = nextSibling.nextSibling; } } else { node.childIndex = prevSibling.childIndex + 1; node.prevSibling = prevSibling; node.nextSibling = this; node.parent_ = parent; prevSibling.nextSibling = node; this.prevSibling = node; childIndex++; while (nextSibling != null) { nextSibling.childIndex++; nextSibling = nextSibling.nextSibling; } } if (((prevSibling != null) && prevSibling.HasStyleClass()) && (prevSibling.StyleClass.Length > 0)) { node.StyleClass = prevSibling.StyleClass; } node.EmbraceParent(); parent.numChildren++; return(true); }