public DebugGameServer() { debugServerIndex = "DebugServer" + Guid.NewGuid(); ServerLogger.InitLogger("DebugServer", debugServerIndex); Logger.Start(debugServerIndex); childProcess = Global.Require<ChildProcess>("child_process"); Global.Scope.Fiber= Global.Require<NodeModule>("fibers"); Global.Process.On("exit", () => ServerLogger.LogError("exi", null)); DebugGameManager debugGameManager = new DebugGameManager(debugServerIndex); }
public GameServer() { gameServerIndex = "GameServer" + Guid.NewGuid(); Logger.Start(gameServerIndex); new ArrayUtils(); childProcess = Global.Require<ChildProcess>("child_process"); Global.Scope.Fiber= Global.Require<NodeModule>("fibers"); Global.Process.On("exit", () => Logger.Log("exi", LogLevel.Information)); GameManager gameManager = new GameManager(gameServerIndex); }