private void CheckType() { if (_typeData == null || !_typeData.isValid()) { _typeData = ConnectionTypes.GetTypeData(typeID); } if (_typeData == null || !_typeData.isValid()) { ConnectionTypes.FetchTypes(); _typeData = ConnectionTypes.GetTypeData(typeID); if (_typeData == null || !_typeData.isValid()) { throw new UnityException("Could not find type " + typeID + "!"); } } }
private void CheckType() { if (typeData == null || !typeData.isValid()) { typeData = ConnectionTypes.GetTypeData(type, true); } }