public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> ("Node Editor"); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); NodeEditor.Repaint += _editor.Repaint; NodeEditor.initiated = false; }
public static void CreateEditor() { _editor = GetWindow <NodeEditorWindow> (); _editor.minSize = new Vector2(800, 600); NodeEditor.ClientRepaints += _editor.Repaint; NodeEditor.initiated = NodeEditor.InitiationError = false; iconTexture = ResourceManager.LoadTexture(EditorGUIUtility.isProSkin? "Textures/Icon_Dark.png" : "Textures/Icon_Light.png"); _editor.titleContent = new GUIContent("Node Editor", iconTexture); }
public static bool AutoOpenCanvas(int instanceID, int line) { if (Selection.activeObject != null && Selection.activeObject.GetType() == typeof(NodeCanvas)) { string NodeCanvasPath = AssetDatabase.GetAssetPath(instanceID); NodeEditorWindow.CreateEditor(); EditorWindow.GetWindow <NodeEditorWindow> ().LoadNodeCanvas(NodeCanvasPath); return(true); } return(false); }
public static bool OnOpenAsset(int instanceID, int line) { if (Selection.activeObject as NodeCanvas != null) { string NodeCanvasPath = AssetDatabase.GetAssetPath(instanceID); NodeEditorWindow.CreateEditor(); EditorWindow.GetWindow <NodeEditorWindow> ().LoadNodeCanvas(NodeCanvasPath); return(true); } return(false); }
public static void CreateEditor () { _editor = GetWindow<NodeEditorWindow> (); _editor.minSize = new Vector2 (800, 600); NodeEditor.ClientRepaints += _editor.Repaint; NodeEditor.initiated = false; ResourceManager.Init (NodeEditor.editorPath + "Resources/"); iconTexture = ResourceManager.LoadTexture (EditorGUIUtility.isProSkin? "Textures/Icon_Dark.png" : "Textures/Icon_Light.png"); _editor.titleContent = new GUIContent ("Node Editor", iconTexture); }
public static void CreateEditor() { _editor = GetWindow <NodeEditorWindow>(); _editor.minSize = new Vector2(800, 600); NodeEditor.ClientRepaints += _editor.Repaint; NodeEditor.initiated = NodeEditor.InitiationError = false; iconTexture = ResourceManager.LoadTexture(EditorGUIUtility.isProSkin? "Textures/Icon_Dark.png" : "Textures/Icon_Light.png"); _editor.titleContent = new GUIContent("Noise Designer", iconTexture); if (_editor.mainNodeCanvas != null && _editor.mainNodeCanvas.nodes != null && _editor.mainNodeCanvas.nodes.Count > 0) { NodeEditor.RecalculateAll(_editor.mainNodeCanvas); } }
public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> (); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); NodeEditor.Repaint += _editor.Repaint; NodeEditor.initiated = false; if (EditorGUIUtility.isProSkin) iconTexture = ResourceManager.LoadTexture("Textures/Icon_Dark.png"); else iconTexture = ResourceManager.LoadTexture("Textures/Icon_Light.png"); _editor.titleContent = new GUIContent("Node Editor", iconTexture); }
public static void CreateEditor() { _editor = GetWindow <NodeEditorWindow> ("CSG Editor"); _editor.minSize = new Vector2(800, 600); _editor.NewNodeCanvas(); }
public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow> ("CSG Editor"); _editor.minSize = new Vector2 (800, 600); _editor.NewNodeCanvas (); }
public static void CreateEditor() { _editor = GetWindow<NodeEditorWindow>(); _editor.minSize = new Vector2 (800, 600); NodeEditor.ClientRepaints += _editor.Repaint; NodeEditor.initiated = NodeEditor.InitiationError = false; iconTexture = ResourceManager.LoadTexture (EditorGUIUtility.isProSkin? "Textures/Icon_Dark.png" : "Textures/Icon_Light.png"); _editor.titleContent = new GUIContent ("Noise Designer", iconTexture); if(_editor.mainNodeCanvas != null && _editor.mainNodeCanvas.nodes != null && _editor.mainNodeCanvas.nodes.Count > 0) NodeEditor.RecalculateAll(_editor.mainNodeCanvas); }