/// <summary> /// Get the Knob rect in screen space, ZOOMED /// </summary> public Rect GetScreenKnob() { Rect rect = GetGUIKnob(); rect.position -= NodeEditor.curEditorState.zoomPanAdjust; return(NodeEditor.GUIToScreenRect(rect)); }
/// <summary> /// Get the rect of the knob left to the input ZOOMED; Used for input checks; Representative of the actual screen rect /// </summary> public Rect GetScreenKnob() { return(NodeEditor.GUIToScreenRect(TransformInputRect(inputRect))); }