public override void DidFinishLaunching(NSNotification notification) { _window = new IOSGameWindow(this); var context = new GameContext { GraphicsDriver = new IOSGraphicsDriver(), AudioDriver = new IOSAudioDriver(), Name = Program.Context.Name, GameResourceName = Program.Context.GameResourceName, Window = _window, Args = Program.Context.Args, Resources = new ResourceDatabase(Program.Context.Archives) }; Game.Start(context); }
internal NozView(IOSGameWindow window, CoreGraphics.CGRect rect) : base(rect) { _window = window; }