CreatePlayerList() public static method

public static CreatePlayerList ( ) : List
return List
示例#1
0
        public void SetUp()
        {
            _store = NewDocumentStore();
            _store.Initialize();

            // We first have to create the static indexes
            IndexCreation.CreateIndexes(typeof(Player_Index_R03).Assembly, _store);

            _players = DataGenerator.CreatePlayerList();

            // Store some players in the database
            using (var session = _store.OpenSession())
            {
                foreach (var player in _players)
                {
                    session.Store(player);
                }

                session.SaveChanges();
            }

            // Let's wait for indexing to happen
            // this method is part of RavenTestBase and thus should only be used in tests
            WaitForIndexing(_store);
        }
        public void SetUp()
        {
            _store = NewDocumentStore();
            _store.Initialize();

            _players = DataGenerator.CreatePlayerList();

            // Store some players in the database
            using (var session = _store.OpenSession())
            {
                foreach (var player in _players)
                {
                    session.Store(player);
                }

                session.SaveChanges();
            }
        }
        public void StoreAndLoadMultiple()
        {
            var players = DataGenerator.CreatePlayerList();

            using (var session = _store.OpenSession())
            {
                foreach (var player in players)
                {
                    session.Store(player);
                }

                session.SaveChanges();
            }

            Player[] loadedPlayers;
            using (var session = _store.OpenSession())
            {
                loadedPlayers = session.Load <Player>(players.Select(p => p.Id).ToArray());
            }

            CollectionAssert.AreEquivalent(
                players.Select(player => player.LastName),
                loadedPlayers.Select(player => player.LastName));
        }