public override void Die() { // check if player killed the mutant and increase aggression if (base.targetSwitcher.currentAttackerGo != null) { if ((!base.setup.search.fsmInCave.Value) && (!base.setup.dayCycle.creepy)) { if (base.targetSwitcher.currentAttackerGo.CompareTag("Player") || base.targetSwitcher.currentAttackerGo.CompareTag("PlayerNet") || base.targetSwitcher.currentAttackerGo.CompareTag("PlayerRemote")) { if (!base.doStealthKill) { if (NoAutoAggression.debugDeath) { ModAPI.Log.Write("Death from player weapon!"); } NoAutoAggression.IncreaseAggression(base.setup.ai); } else if (base.doStealthKill && base.setup.animator.GetBool("trapBool")) { if (NoAutoAggression.debugDeath) { ModAPI.Log.Write("Death from player stealth kill in trap!"); } NoAutoAggression.IncreaseAggression(base.setup.ai); } } } } // original code base.Die(); }
protected override void DieTrap(int type) { // check if player-trap killed mutant and increase aggression // types: 0 = largeSpike, 1 = largeDeadfall), 2 = largeNoose, 3 = largeSwingingRock if ((!base.setup.search.fsmInCave.Value) && (!base.setup.dayCycle.creepy)) { if ((base.deathFromTrap) && ((type == 0) || (type == 1) || (type == 3))) { if (NoAutoAggression.debugDeath) { ModAPI.Log.Write("Death from player trap!"); } NoAutoAggression.IncreaseAggression(base.setup.ai); } } // original code base.DieTrap(type); }