private Sprite LoadSprite(Poker poker, bool isSmallPoker) { string pathK = string.Format("download/{0}/source/uisource/gameuisource/poker/RealityPoker.drb", ConstDefine.GAME_NAME); Poker pokerItem = poker; if (isSmallPoker) { pathK = string.Format("download/{0}/source/uisource/gameuisource/poker.drb", ConstDefine.GAME_NAME); } else { int size = poker.size; if (size == 1) { size = 14; } else if (size == 14) { size = 99; } else if (size == 15) { size = 100; } pokerItem = new Poker(poker.index, size, poker.color, niuniu.proto.NN_ENUM_POKER_STATUS.POKER_STATUS_UPWARD); } Sprite currSprite = null; string pokerName = "16_1"; pokerName = pokerItem.size == 0 ? "16_1" : pokerItem.ToString(); currSprite = null; currSprite = AssetBundleManager.Instance.LoadSprite(pathK, pokerName); return(currSprite); }
//-----计算牛------------------- public List <Poker> CalculateNiu(List <Poker> pokerList, out bool whetherNiu) { whetherNiu = false; //求3张组合 List <Poker[]> lst_CombinationNew = MyNiuNiuCombination <Poker> .GetCombination(pokerList.ToArray(), 3); if (lst_CombinationNew.Count == 0) { Debug.Log("没有3张牌的组合"); } for (int i = 0; i < lst_CombinationNew.Count; i++) { int sum = 0; for (int j = 0; j < lst_CombinationNew[i].Length; j++) { sum += Mathf.Clamp(lst_CombinationNew[i][j].size, 0, 10); } //对10取余 等于0 说明有牛 if ((sum % 10) == 0) { Debug.Log("有牛"); Debug.Log("这三张牌大小为:" + lst_CombinationNew[i][0].size + " " + lst_CombinationNew[i][1].size + " " + lst_CombinationNew[i][2].size); whetherNiu = true; for (int j = 0; j < pokerList.Count; ++j) { //pokerList[j] 是否在 lst_CombinationNew[i]中 for (int k = 0; k < lst_CombinationNew[i].Length; ++k) { if (lst_CombinationNew[i][k].index == pokerList[j].index) { //判断是否前移 for (int t = j; t > 0; --t) { //前一位不在lst_CombinationNew[i]zhong中 那么前移 bool isZai = false; for (int y = 0; y < lst_CombinationNew[i].Length; ++y) { if (lst_CombinationNew[i][y].index == pokerList[t - 1].index) { isZai = true; } } if (!isZai) { Poker temp = pokerList[t]; pokerList[t] = pokerList[t - 1]; pokerList[t - 1] = temp; } else { break; } } break; } } } return(pokerList); } } //pokerSubscript = SumNiuNiu(pokerList, pokerSubscript, out whetherNiu); return(pokerList); }