/** * It is suspected that 'cache' is a misnomer carried over from when UWE was actually doing procedurally * generated worlds. In the final release, this 'cache' has simply been baked into a final version that * we can parse. */ private void ParseCacheCells(Int3 batchId, string fileName, List <EntitySpawnPoint> spawnPoints) { using (Stream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { CellsFileHeader cellsFileHeader = serializer.Deserialize <CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellHeaderEx cellHeader = serializer.Deserialize <CellHeaderEx>(stream); bool wasLegacy; byte[] serialData = new byte[cellHeader.dataLength]; stream.Read(serialData, 0, cellHeader.dataLength); ParseGameObjectsWithHeader(serialData, batchId, cellHeader.cellId, cellHeader.level, spawnPoints, out wasLegacy); if (!wasLegacy) { byte[] legacyData = new byte[cellHeader.legacyDataLength]; stream.Read(legacyData, 0, cellHeader.legacyDataLength); ParseGameObjectsWithHeader(legacyData, batchId, cellHeader.cellId, cellHeader.level, spawnPoints, out wasLegacy); byte[] waiterData = new byte[cellHeader.waiterDataLength]; stream.Read(waiterData, 0, cellHeader.waiterDataLength); ParseGameObjectsFromStream(new MemoryStream(waiterData), batchId, cellHeader.cellId, cellHeader.level, spawnPoints); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string suffix, List <EntitySpawnPoint> spawnPoints) { // This isn't always gonna work. string path = Properties.Settings.Default.BuildDir; string fileName = path + pathPrefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + "-" + suffix + ".bin"; if (!File.Exists(fileName)) { return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string suffix, List <EntitySpawnPoint> spawnPoints) { string path = Path.Combine(SteamFinder.FindSteamGamePath(264710, "Subnautica"), "SNUnmanagedData/Build18") + "/"; string fileName = path + pathPrefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + "-" + suffix + ".bin"; if (!File.Exists(fileName)) { return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string suffix, List <EntitySpawnPoint> spawnPoints) { // This isn't always gonna work. string path = @"C:\Program Files (x86)\Steam\steamapps\common\Subnautica\SNUnmanagedData\Build18\"; string fileName = path + pathPrefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + "-" + suffix + ".bin"; if (!File.Exists(fileName)) { return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string prefix, string suffix, List <EntitySpawnPoint> spawnPoints) { List <string> errors = new List <string>(); Optional <string> subnauticaPath = GameInstallationFinder.Instance.FindGame(errors); if (subnauticaPath.IsEmpty()) { Log.Info($"Could not locate Subnautica installation directory: {Environment.NewLine}{string.Join(Environment.NewLine, errors)}"); return; } string path = Path.Combine(subnauticaPath.Get(), "SNUnmanagedData", "Build18"); string fileName = Path.Combine(path, pathPrefix, prefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + suffix + ".bin"); if (!File.Exists(fileName)) { //Log.Debug("File does not exist: " + fileName); return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string suffix, List <EntitySpawnPoint> spawnPoints) { Optional <string> subnauticaPath = SteamHelper.FindSubnauticaPath(); if (subnauticaPath.IsEmpty()) { Log.Info("Could not locate subnautica root in steam using fallback"); subnauticaPath = Optional <string> .Of(Path.GetFullPath(".")); } string path = Path.Combine(subnauticaPath.Get(), "SNUnmanagedData/Build18"); string fileName = Path.Combine(path, pathPrefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + "-" + suffix + ".bin"); if (!File.Exists(fileName)) { Log.Info("Fallback path and Steam path failed! Please move SNUnmanagedData/Build18 to {0}", Path.Combine(Path.GetFullPath("."), "\\SNUnmanagedData\\Build18")); return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }
public void ParseFile(Int3 batchId, string pathPrefix, string suffix, List <EntitySpawnPoint> spawnPoints) { Optional <string> subnauticaPath = SteamHelper.FindSubnauticaPath(); if (subnauticaPath.IsEmpty()) { throw new InvalidOperationException("Could not locate subnautica root"); } string path = Path.Combine(subnauticaPath.Get(), "SNUnmanagedData/Build18"); string fileName = Path.Combine(path, pathPrefix + "batch-cells-" + batchId.x + "-" + batchId.y + "-" + batchId.z + "-" + suffix + ".bin"); if (!File.Exists(fileName)) { return; } using (Stream stream = File.OpenRead(fileName)) { CellManager.CellsFileHeader cellsFileHeader = serializer.Deserialize <CellManager.CellsFileHeader>(stream); for (int cellCounter = 0; cellCounter < cellsFileHeader.numCells; cellCounter++) { CellManager.CellHeader cellHeader = serializer.Deserialize <CellManager.CellHeader>(stream); ProtobufSerializer.LoopHeader gameObjectCount = serializer.Deserialize <ProtobufSerializer.LoopHeader>(stream); for (int goCounter = 0; goCounter < gameObjectCount.Count; goCounter++) { GameObject gameObject = DeserializeGameObject(stream); EntitySpawnPoint esp = EntitySpawnPoint.From(batchId, gameObject, cellHeader); spawnPoints.Add(esp); } } } }