// Token: 0x06002BB1 RID: 11185 RVA: 0x00104CFC File Offset: 0x00102EFC private static bool CheckDistance(Vector3 worldPosition, float minDistance) { Transform aimTransform = MultiplayerBuilder.GetAimTransform(); float magnitude = (worldPosition - aimTransform.position).magnitude; return(magnitude >= minDistance); }
// Token: 0x06002B9C RID: 11164 RVA: 0x001040F8 File Offset: 0x001022F8 private static bool UpdateAllowed() { //MultiplayerBuilder.SetDefaultPlaceTransform(ref MultiplayerBuilder.placePosition, ref MultiplayerBuilder.placeRotation); bool flag = false; ConstructableBase componentInParent = MultiplayerBuilder.ghostModel.GetComponentInParent <ConstructableBase>(); bool flag2; if (componentInParent != null) { Transform transform = componentInParent.transform; transform.position = MultiplayerBuilder.placePosition; transform.rotation = MultiplayerBuilder.placeRotation; flag2 = componentInParent.UpdateGhostModel(MultiplayerBuilder.GetAimTransform(), MultiplayerBuilder.ghostModel, default(RaycastHit), out flag); //MultiplayerBuilder.placePosition = transform.position; //MultiplayerBuilder.placeRotation = transform.rotation; if (flag) { MultiplayerBuilder.renderers = MaterialExtensions.AssignMaterial(MultiplayerBuilder.ghostModel, MultiplayerBuilder.ghostStructureMaterial); MultiplayerBuilder.InitBounds(MultiplayerBuilder.ghostModel); } } else { flag2 = MultiplayerBuilder.CheckAsSubModule(); } if (flag2) { List <GameObject> list = new List <GameObject>(); MultiplayerBuilder.GetObstacles(MultiplayerBuilder.placePosition, MultiplayerBuilder.placeRotation, MultiplayerBuilder.bounds, list); flag2 = (list.Count == 0); list.Clear(); } return(flag2); }
// Token: 0x06002BAD RID: 11181 RVA: 0x00104B6C File Offset: 0x00102D6C private static bool CheckAsSubModule() { if (!Constructable.CheckFlags(MultiplayerBuilder.allowedInBase, MultiplayerBuilder.allowedInSub, MultiplayerBuilder.allowedOutside)) { return(false); } Transform aimTransform = MultiplayerBuilder.GetAimTransform(); MultiplayerBuilder.placementTarget = null; RaycastHit hit; if (!Physics.Raycast(aimTransform.position, aimTransform.forward, out hit, MultiplayerBuilder.placeMaxDistance, MultiplayerBuilder.placeLayerMask.value, QueryTriggerInteraction.Ignore)) { return(false); } MultiplayerBuilder.placementTarget = hit.collider.gameObject; MultiplayerBuilder.SetPlaceOnSurface(hit, ref MultiplayerBuilder.placePosition, ref MultiplayerBuilder.placeRotation); if (!MultiplayerBuilder.CheckTag(hit.collider)) { return(false); } if (!MultiplayerBuilder.CheckSurfaceType(MultiplayerBuilder.GetSurfaceType(hit.normal))) { return(false); } if (!MultiplayerBuilder.CheckDistance(hit.point, MultiplayerBuilder.placeMinDistance)) { return(false); } if (!MultiplayerBuilder.allowedOnConstructables && MultiplayerBuilder.HasComponent <Constructable>(hit.collider.gameObject)) { return(false); } if (!Player.main.IsInSub()) { GameObject entityRoot = UWE.Utils.GetEntityRoot(MultiplayerBuilder.placementTarget); if (!entityRoot) { entityRoot = MultiplayerBuilder.placementTarget; } if (!MultiplayerBuilder.ValidateOutdoor(entityRoot)) { return(false); } } return(MultiplayerBuilder.CheckSpace(MultiplayerBuilder.placePosition, MultiplayerBuilder.placeRotation, MultiplayerBuilder.bounds, MultiplayerBuilder.placeLayerMask.value, hit.collider)); }
// Token: 0x06002BB4 RID: 11188 RVA: 0x00104DDC File Offset: 0x00102FDC private static void SetPlaceOnSurface(RaycastHit hit, ref Vector3 position, ref Quaternion rotation) { Transform aimTransform = MultiplayerBuilder.GetAimTransform(); Vector3 vector = Vector3.forward; Vector3 vector2 = Vector3.up; if (MultiplayerBuilder.forceUpright) { vector = -aimTransform.forward; vector.y = 0f; vector.Normalize(); vector2 = Vector3.up; } else { SurfaceType surfaceType = MultiplayerBuilder.GetSurfaceType(hit.normal); if (surfaceType != SurfaceType.Wall) { if (surfaceType != SurfaceType.Ceiling) { if (surfaceType == SurfaceType.Ground) { vector2 = hit.normal; vector = -aimTransform.forward; vector.y -= Vector3.Dot(vector, vector2); vector.Normalize(); } } else { vector = hit.normal; vector2 = -aimTransform.forward; vector2.y -= Vector3.Dot(vector2, vector); vector2.Normalize(); } } else { vector = hit.normal; vector2 = Vector3.up; } } position = hit.point; rotation = Quaternion.LookRotation(vector, vector2); if (MultiplayerBuilder.rotationEnabled) { rotation = Quaternion.AngleAxis(MultiplayerBuilder.additiveRotation, vector2) * rotation; } }
// Token: 0x06002BB3 RID: 11187 RVA: 0x00104D2C File Offset: 0x00102F2C private static void SetDefaultPlaceTransform(ref Vector3 position, ref Quaternion rotation) { Transform aimTransform = MultiplayerBuilder.GetAimTransform(); position = aimTransform.position + aimTransform.forward * MultiplayerBuilder.placeDefaultDistance; Vector3 forward; Vector3 up; if (MultiplayerBuilder.forceUpright) { forward = -aimTransform.forward; forward.y = 0f; forward.Normalize(); up = Vector3.up; } else { forward = -aimTransform.forward; up = aimTransform.up; } rotation = Quaternion.LookRotation(forward, up); if (MultiplayerBuilder.rotationEnabled) { rotation = Quaternion.AngleAxis(MultiplayerBuilder.additiveRotation, up) * rotation; } if (MultiplayerBuilder.overridePosition != null) { position = MultiplayerBuilder.overridePosition; } if (MultiplayerBuilder.overrideQuaternion != null) { rotation = MultiplayerBuilder.overrideQuaternion; } }