public void OnPointerUp(PointerEventData eventData) { drag = false; PlayerChatInputField.FreezeTime = false; PlayerChatInputField.ResetTimer(); if (Mathf.Abs(playerChatManager.PlayerChaTransform.localPosition.x * 2) >= screenRes.x || Mathf.Abs(playerChatManager.PlayerChaTransform.localPosition.y * 2) >= screenRes.y) { playerChatManager.PlayerChaTransform.localPosition = new Vector3(-500, 125, 0); } }
public void Show() { PlayerChatInputField.ResetTimer(); StartCoroutine(ToggleChatFade(true)); }
public void OnPointerUp(PointerEventData eventData) { drag = false; PlayerChatInputField.FreezeTime = false; PlayerChatInputField.ResetTimer(); }