public void RequestCallback(ref DiscordRpc.DiscordUser request) { if (!ShowingWindow) { Log.Info($"[Discord] JoinRequest: Name:{request.username}#{request.discriminator} UserID:{request.userId}"); DiscordJoinRequestGui acceptRequest = gameObject.AddComponent <DiscordJoinRequestGui>(); acceptRequest.Request = request; ShowingWindow = true; } else { Log.Debug("[Discord] Request window is already active."); } }
public void RequestCallback(ref DiscordRpc.DiscordUser request) { if (!ShowingWindow) { Log.Info(string.Format("Discord: join request {0}#{1}: {2}", request.username, request.discriminator, request.userId)); DiscordJoinRequestGui acceptRequest = gameObject.AddComponent <DiscordJoinRequestGui>(); acceptRequest.Request = request; lastJoinRequestUserID = request.userId; ShowingWindow = true; } else { Log.Info("Discord: Request window is allready active."); } }
public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser) => Log.Info("[Discord] Ready");
public void ReadyCallback(ref DiscordRpc.DiscordUser connectedUser) { Log.Info("Discord: ready"); }