public void Attack(ButtonPresses btns) { GameObject victim; if (btns.block) { m_IsBlocking = true; } else { m_IsBlocking = false; } if (btns.atkWeak) { m_IsAttacking = true; victim = UChar.actOnLayer(gameObject, (int)UGen.eLayerMask.ENEMY, 45f, .9f); if (victim != null) { victim.SendMessage("TakeDamage", 50); } } else { m_IsAttacking = false; } }
public void controlInterface(ButtonPresses btns) { // If pause button has been pressed, exit the pause menu if (btns.pause) { exitMenu(); return; } }
public void controlInterface(ButtonPresses btns) { // If quick menu button has been pressed, exit the quick menu if (btns.qMenu) { exitMenu(); return; } }
private NormalMovement normScheme; // A reference to the NormalMovement on the object // =================== // * PRIVATE METHODS * // =================== // Initialize Control Values private void Start() { // get class instances buttons = new ButtonPresses(); normScheme = GetComponent <NormalMovement>(); // initialize button presses to false buttons.setAll(false); // initialize controlScheme to normal controls controlScheme = normScheme.Interface; }
public void PauseButton(ButtonPresses btns) { // pause or unpause if (btns.pause) { if (UGen.isPaused()) { UGen.resume(); } else { UGen.pause(); } } }
/// <summary> /// Default movement control scheme. /// </summary> /// <param name="btns">The buttons that have been pressed since last update.</param> public void Interface(ButtonPresses btns) { // read inputs float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); // calculate move direction to pass to character if (m_Cam != null) { // calculate camera relative direction to move: m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized; m_Move = v * m_CamForward + h * m_Cam.right; } else { // we use world-relative directions in the case of no main camera m_Move = v * Vector3.forward + h * Vector3.right; } // don't jump in mid-air if (!m_Jump) { m_Jump = btns.jump; if (m_Jump && stateInfo.shortNameHash != airborneStateHash) { audio.Play(); } } // toggle crouch if (btns.crouch) { m_crouch = !m_crouch; } Attack(btns); // pass all to rigidbody movement to be handled and animator to be updated Move(m_Move, m_crouch, m_Jump); m_Jump = false; // call interact script Interact(btns.interact); m_interact = false; }
private QuickMenu quickMenu; // Quick Menu object // =================== // * PRIVATE METHODS * // =================== // Initialize Control Values private void Awake() { controls = this; // get class instances buttons = new ButtonPresses(); normalMovement = GetComponent <NormalMovement>(); pauseMenu = GetComponent <PauseMenu>(); quickMenu = GetComponent <QuickMenu>(); // initialize button presses and joysticks to false buttons.setPresses(false); buttons.setPersistent(false); // initialize controlScheme to default controlScheme = normalMovement; }