public static void Main() { Ninja ninja = new Ninja("Gogo"); string name = RandomeEvilName.RandomName(RandomeEvilName.JediNames); string second = RandomeEvilName.RandomName(RandomeEvilName.RobotNames); string trd = RandomeEvilName.RandomName(RandomeEvilName.AssasinNames); Console.WriteLine(name); Console.WriteLine(second); Console.WriteLine(trd); Console.WriteLine(ninja.Cash); Bag<IItem> check = new Bag<IItem>() { new SpecialPower(AttackTypeEnum.ForceAttack, "Name", 12, 12, 12), new Recreation("recreation"), new Energizer(EnergizerEnum.Bgurger, "energy") }; check.Insert(0, new Recreation("ssss")); foreach (IItem item in check) { Console.WriteLine(item); } }
public void Apply(Ninja ninja) { if (!isBossDefeated) { Evil enemy = new Boss(); Arena fight = new Arena(string.Format("Going for the {0}", BuildingName), FightRulesEnum.BalancedFight, ninja, enemy); fight.Fight(); if (fight.IsNinjaWiner) { isBossDefeated = true; this.Congratulations(); } else { // ToDo: for Andrei: ??any string message for the looser } } else { this.Congratulations(); } }
/// <summary> /// Initializes a new instance of the <see cref="Arena"/> class. /// </summary> /// <param name="name">The battle name</param> /// <param name="fightRules">Fighting rules for damage calculator</param> /// <param name="ninja">Our ninja</param> /// <param name="creature">Enemy to fight with the ninja</param> public Arena(string name, FightRulesEnum fightRules, Ninja ninja, Evil creature) : base(name) { this.fightRules = fightRules; this.creature = creature; this.ninja = ninja; HitCalculator.SetFightRusles(fightRules); }
public void ApplyForJob(Ninja ninja, Job chosenJob) { Evil enemy = this.ChooseEnemy(chosenJob); Arena fight = new Arena(string.Format("Fighting for '{0}' position", chosenJob.Possition), chosenJob.JobFightRules, ninja, enemy); fight.Fight(); if (fight.IsNinjaWiner) { this.RewardNinja(ninja, chosenJob); } else { // ToDo: ??any string message for the looser } }
/// <summary> /// Sending ninja to fight /// </summary> /// <param name="ninja">ninja's instance</param> public void Study(Ninja ninja) { Evil enemy = new Bot(ninja.MentalLevel + 1); Arena fight = new Arena(string.Format("Learning {0}", ListOfPowers[ninja.MentalLevel]), FightRulesEnum.MentalFight, ninja, enemy); fight.Fight(); if (fight.IsNinjaWiner) { if (ninja.UpMentalLevel()) { ninja.GetItem(ListOfPowers[ninja.MentalLevel - 2]); } } else { // ToDo: for Andrei: ??any string message for the looser } }
public void Sell(ICommercial commercialItem, Ninja ninja) { // If ninja have enough money to pay, he pays if (ninja.PayForItem(commercialItem)) { // If ninja accepts the item he takes it if (ninja.GetItem(commercialItem as Item)) { int index = this.goods.IndexOf(commercialItem); this.goods.RemoveAt(index); var itemRecharge = commercialItem.Clone(); this.goods.Insert(index, itemRecharge as ICommercial); } else { // Return money ninja.GetCash(commercialItem.Price); } } }
public List<Job> GenerateJobsFor(Ninja ninja) { List<Job> listOfJobs = new List<Job>(); var physicalJobNames = PhysicalWorkEnum.GetNames(typeof(PhysicalWorkEnum)); foreach (var jobName in physicalJobNames) { PhysicalWorkEnum job = (PhysicalWorkEnum)Enum.Parse(typeof(PhysicalWorkEnum), jobName); if ((int)job >= (ninja.ForceLevel - 1) && (int)job <= (ninja.ForceLevel + 1)) { listOfJobs.Add(new PhysicalJob(job)); } } var headworkNames = HeadworkEnum.GetNames(typeof(HeadworkEnum)); foreach (var jobName in headworkNames) { HeadworkEnum job = (HeadworkEnum)Enum.Parse(typeof(HeadworkEnum), jobName); if ((int)job >= (ninja.MentalLevel - 1) && (int)job <= (ninja.MentalLevel + 1)) { listOfJobs.Add(new MentalJob(job)); } } var balancedJobNames = BalancedJobEnum.GetNames(typeof(BalancedJobEnum)); foreach (var jobName in balancedJobNames) { BalancedJobEnum job = (BalancedJobEnum)Enum.Parse(typeof(BalancedJobEnum), jobName); if ((int)job >= (((ninja.ForceLevel + ninja.MentalLevel) / 2) - 1) && (int)job <= (((ninja.ForceLevel + ninja.MentalLevel) / 2) + 1)) { listOfJobs.Add(new BalancedJob(job)); } } return listOfJobs; }
private void RewardNinja(Ninja ninja, Job chosenJob) { int ninjaCashReward = chosenJob.Wage; ninja.GetCash(ninjaCashReward); }