public override int Attack() { if (Randomizer.Rand.Next(2) == 1) { return(HitCalculator.DynamicDamageCalculator(this.forceAttack)); } else { return(HitCalculator.DynamicDamageCalculator(this.mentalAttack)); } }
public int Attack(IItem item) { var power = this.UseItem(item) as IAttack; if (power == null) { return(0); } else { return(HitCalculator.DynamicDamageCalculator(power)); } }
public override int Attack() { return(HitCalculator.DynamicDamageCalculator(this.mentalAttack)); }