public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { animPlayer.Draw(camera.GetRelativePosition(Position), 1.0f, gameTime, direction, spriteBatch); }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { animPlayer.Draw(camera.GetRelativePosition(Position - new Vector2(0, 50)), 1.0f, gameTime, direction, spriteBatch); //spriteBatch.Draw(image, camera.GetRelativePosition(Position), Color.White); }