public static BluRaySupPalette DecodePalette(IList <PaletteInfo> paletteInfos) { BluRaySupPalette palette = new BluRaySupPalette(256); // by definition, index 0xff is always completely transparent // also all entries must be fully transparent after initialization bool fadeOut = false; for (int j = 0; j < paletteInfos.Count; j++) { PaletteInfo p = paletteInfos[j]; int index = 0; for (int i = 0; i < p.PaletteSize; i++) { // each palette entry consists of 5 bytes int palIndex = p.PaletteBuffer[index]; int y = p.PaletteBuffer[++index]; int cr = p.PaletteBuffer[++index]; int cb = p.PaletteBuffer[++index]; int alpha = p.PaletteBuffer[++index]; int alphaOld = palette.GetAlpha(palIndex); // avoid fading out if (alpha >= alphaOld) { if (alpha < AlphaCrop) {// to not mess with scaling algorithms, make transparent color black y = 16; cr = 128; cb = 128; } palette.SetAlpha(palIndex, alpha); } else { fadeOut = true; } palette.SetYCbCr(palIndex, y, cb, cr); index++; } } if (fadeOut) { System.Diagnostics.Debug.Print("fade out detected -> patched palette\n"); } return(palette); }
public static BluRaySupPalette DecodePalette(IList<PaletteInfo> paletteInfos) { BluRaySupPalette palette = new BluRaySupPalette(256); // by definition, index 0xff is always completely transparent // also all entries must be fully transparent after initialization bool fadeOut = false; for (int j = 0; j < paletteInfos.Count; j++) { PaletteInfo p = paletteInfos[j]; int index = 0; for (int i = 0; i < p.PaletteSize; i++) { // each palette entry consists of 5 bytes int palIndex = p.PaletteBuffer[index]; int y = p.PaletteBuffer[++index]; int cr = p.PaletteBuffer[++index]; int cb = p.PaletteBuffer[++index]; int alpha = p.PaletteBuffer[++index]; int alphaOld = palette.GetAlpha(palIndex); // avoid fading out if (alpha >= alphaOld) { if (alpha < AlphaCrop) {// to not mess with scaling algorithms, make transparent color black y = 16; cr = 128; cb = 128; } palette.SetAlpha(palIndex, alpha); } else { fadeOut = true; } palette.SetYCbCr(palIndex, y, cb, cr); index++; } } if (fadeOut) { System.Diagnostics.Debug.Print("fade out detected -> patched palette\n"); } return palette; }