public void AddState(WizardState state) { if (!m_states.ContainsKey(state.Name)) { state.StateManager = this; m_states.Add(state.Name, state); state.Visible = false; state.Enabled = false; } else throw new InvalidOperationException(); }
public void SetCurrentState(String name) { if (currentState != null && name == currentState.Name) return; if (!m_states.ContainsKey(name)) throw new KeyNotFoundException(); WizardState newState = m_states[name]; newState.ActivateState(); if (currentState != null) currentState.DeactivateState(); currentState = newState; }