public Terrain CreateTerrain() { var terrain = new Terrain() { AmbientColor = new Vector3(0.1f, 0.1f, 0.1f), DiffuseColor = Color.White.ToVector3(), SpecularColor = Color.White.ToVector3(), Shininess = 40, Texture = PrimaryTexture, SecondaryTexture = SecondaryTexture, MarkTexture = MarkTexture }; GenerateVertices(terrain, GeneratePositions()); for(int i = 0; i < SquareCount; ++i) for (int j = 0; j < SquareCount; ++j) { terrain.AddIndex((i + 1) * (SquareCount + 1) + j); terrain.AddIndex(i * (SquareCount + 1) + j + 1); terrain.AddIndex(i*(SquareCount + 1) + j); terrain.AddIndex((i + 1)*(SquareCount + 1) + j); terrain.AddIndex((i + 1)*(SquareCount + 1) + j + 1); terrain.AddIndex(i*(SquareCount + 1) + j + 1); } terrain.InitializePrimitive(GraphicsDevice); return terrain; }