public Entities(AbsWorld world) { m_World = world; m_Removes = new List <uint>(); m_Entities = new HDictionary <uint, Entity>(); }
public void Dispose() { m_World = null; m_Removes.Clear(); m_Entities.Clear(); }
public FeatureRegister(AbsWorld world) { m_World = world; m_Features = new List <IWorldFeature>(); }