void prepCanvas() { _skin = Skin.createDefaultSkin(); var tfs = _skin.get <TextFieldStyle>(); tfs.background.leftWidth = tfs.background.rightWidth = 4; tfs.background.bottomHeight = 0; tfs.background.topHeight = 3; var checkbox = _skin.get <CheckBoxStyle>(); checkbox.checkboxOn.minWidth = checkbox.checkboxOn.minHeight = 15; checkbox.checkboxOff.minWidth = checkbox.checkboxOff.minHeight = 15; checkbox.checkboxOver.minWidth = checkbox.checkboxOver.minHeight = 15; // since we arent using this as a Component on an Entity we'll fake it here ui = new UICanvas(); ui.entity = entity; ui.onAddedToEntity(); ui.stage.isFullScreen = true; _table = ui.stage.addElement(new Table()); _table.setWidth(300); _table.setHeight(Screen.height); _table.top().right(); _table.defaults().setPadTop(5).setPadRight(5).setAlign(Align.left); _table.setBackground(new PrimitiveDrawable(new Color(40, 40, 40, 255))); }
void PrepCanvas() { _skin = Skin.CreateDefaultSkin(); // modify some of the default styles to better suit our needs var tfs = _skin.Get <TextFieldStyle>(); tfs.Background.LeftWidth = tfs.Background.RightWidth = 4; tfs.Background.BottomHeight = 0; tfs.Background.TopHeight = 3; var checkbox = _skin.Get <CheckBoxStyle>(); checkbox.CheckboxOn.MinWidth = checkbox.CheckboxOn.MinHeight = 15; checkbox.CheckboxOff.MinWidth = checkbox.CheckboxOff.MinHeight = 15; checkbox.CheckboxOver.MinWidth = checkbox.CheckboxOver.MinHeight = 15; // since we arent using this as a Component on an Entity we'll fake it here ui = new UICanvas(); ui.OnAddedToEntity(); ui.Stage.IsFullScreen = true; _table = new Table(); _table.Top().Left(); _table.Defaults().SetPadTop(4).SetPadLeft(4).SetPadRight(0).SetAlign(Align.Left); _table.SetBackground(new PrimitiveDrawable(new Color(40, 40, 40))); // wrap up the table in a ScrollPane _scrollPane = ui.Stage.AddElement(new ScrollPane(_table, _skin)); // force a validate which will layout the ScrollPane and populate the proper scrollBarWidth _scrollPane.Validate(); _scrollPane.SetSize(295 + _scrollPane.GetScrollBarWidth(), Screen.Height); }
void prepCanvas() { _skin = Skin.createDefaultSkin(); // modify some of the default styles to better suit our needs var tfs = _skin.get<TextFieldStyle>(); tfs.background.leftWidth = tfs.background.rightWidth = 4; tfs.background.bottomHeight = 0; tfs.background.topHeight = 3; var checkbox = _skin.get<CheckBoxStyle>(); checkbox.checkboxOn.minWidth = checkbox.checkboxOn.minHeight = 15; checkbox.checkboxOff.minWidth = checkbox.checkboxOff.minHeight = 15; checkbox.checkboxOver.minWidth = checkbox.checkboxOver.minHeight = 15; // since we arent using this as a Component on an Entity we'll fake it here ui = new UICanvas(); ui.onAddedToEntity(); ui.stage.isFullScreen = true; _table = new Table(); _table.top().left(); _table.defaults().setPadTop( 4 ).setPadLeft( 4 ).setPadRight( 0 ).setAlign( Align.left ); _table.setBackground( new PrimitiveDrawable( new Color( 40, 40, 40 ) ) ); // wrap up the table in a ScrollPane _scrollPane = ui.stage.addElement( new ScrollPane( _table, _skin ) ); // force a validate which will layout the ScrollPane and populate the proper scrollBarWidth _scrollPane.validate(); _scrollPane.setSize( 295 + _scrollPane.getScrollBarWidth(), Screen.height ); }