public void unload() { if (pixelTexture != null) { pixelTexture.texture2D.Dispose(); } pixelTexture = null; batcher.Dispose(); batcher = null; }
public void Unload() { if (PixelTexture != null) { PixelTexture.Texture2D.Dispose(); } PixelTexture = null; Batcher.Dispose(); Batcher = null; }